I do not agree with the conclusion of that old discussion and started a new discussion about Golem Antimagic vs. Weapon Runes here:
https://www.fantasygrounds.com/forum...pons-and-runes
I do not agree with the conclusion of that old discussion and started a new discussion about Golem Antimagic vs. Weapon Runes here:
https://www.fantasygrounds.com/forum...pons-and-runes
The base alchemical golem in the Bestiary doesn't parse "IMMUNE: magic" when added to the combat tracker, but the alchemical golem in Age of Ashes 3 does - this is because the bestiary record includes "(see below)" after the magic immunity which is a trigger for the ruleset to ignore the "magic" immunity as far as the damage type goes. I'll reach out to the DLC developer to ask them to update the alchemical golem record in Age of Ashes 3. Thanks for reporting the issue with the DLC.
Not sure if this is the correct place to post. Just want to report trivial error in basic rules. The lightning bolt spell is currently set to do 2 d12 when it should be 4 d12.
That is for a spell that has either not been added to a character sheet or has been added to a level 1 spell slot. The spell is setup to calculate the heightened value based off the spell slot the spell is added to. If you expand the damage action entry for the spell you will see the following:
https://www.fantasygrounds.com/forum...chmentid=50120
The top entry is 1d12 per spell slot level, whereas the bottom d12 entry is the base. Thus, at level 3 the damage is: 1d12 + 3 x 1d12 = 4d12. 5d12 when used in a level 4 spell slot, 6d12 when used in a level 5 spell slot, etc..
https://www.fantasygrounds.com/forum...chmentid=50121
Thanks that works. I didnt expand and see the automation.
There don't seem to be statuses for the TAKE COVER activity, Cover or Greater Cover in the default Status states. These are crucial to good strategy for my squishy noob players, who need all the help they can get. Can someone send me a link to a status plug in that includes this activity and these statuses?
They are effects, refer to the Effects page in the Wiki - click the ? button in the top right of the campaign effects window, or go here: https://fantasygroundsunity.atlassia...PFRPG2+Effects
Refer to: ProneTakenCover, LCOVER, COVER and GCOVER.
Lesser Cover, Cover and Greater Cover can also be applied via the modifier window before making an attack roll.
Have found an error in a spell from the Core Rulebook. The spells name is Spirit Blast and in FGU it shows a damage of 6d6 force. It is listed in the Core Rule Book as being 16d6 force.