Rangers of Shadow Deep is a system I might look at more fully in the future.
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Thank you - I have found it.
Ill work on a fix.
Damned,
To the right of DEFENSE on the the NPC sheet is a box for DEFENSE BONUS. This stat is not listed in the monster entries in the rule book. Is it used in the game?
By the way, a minor technicality of sorts.
In SotDL, they don't use the word "level" for spells, but rather refer to them as a "rank".
So what would be a "level 1 spell" in most RPGs becomes a "rank 1 spell" in this system.
Just a minor thing I noticed. :)
Three things...
I think the following code in the NPC data is not used, right?
To the right of word "immune" is a button that when clicked produces the following message in the chat...Code:<notes type="formattedtext">
<p />
</notes>
databasenode = { npc.id-00001 }
Is this a debugging feature?
I have nowhere to put the titles of feature on the NPC sheet. For example, when I parse the following...
I am not sure what to do with the first two words. I could throw them away, or if bold becomes an option then I will keep them and make them bold font. I may insert an line break right after as well.Quote:
Watery Form A water genie takes half damage from
weapons. When it takes damage from cold, for 1 round it
gains a 1d6 bonus to Defense and is slowed.
Correct - not used.
Yes its a debug button - what does it output on an NPC that has immunities listed?
I have removed the font definitions but those fields dont allow any formatting. I have put it in like this:
Code:Consumed by Hellfire
When a barghest becomes incapacitated, hellfire fills a 10-yard-radius sphere centered on a point within its space, consuming its body. Each creature in the area must make an Agility challenge roll with 2 banes, taking 5d6 + 10 damage on a failure or half the damage on a success.
Life Sense
A barghest knows the location of each living creature within 1 mile of it. Such creatures cannot become hidden from the barghest, and the barghest’s attack rolls ignore banes imposed by obscurement against living targets.