Filament Mesh Augmentation from AA2 has no normal description, only flavor text.
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Filament Mesh Augmentation from AA2 has no normal description, only flavor text.
Out of curiosity: Do they have "credits" or "CREDITS" on their inventory sheet?
this here for bug of Starfinder?
Core. Feat longarms profency
the character with this fear and a Long Arm equip, the FG dont recognize the type weapon and always is Non -Profency: -4.
I think is only with Long Arm weapon
A visual example
The semi-auto pistol is a small arm, the character have proficiency, the attack is correct.
The plasma bolter is longarm, the character have proficiency (for feat), the attack isnīt correct.
I tried to (dont see in the imagen) with a soldier, they are proficiency by class, and dont work too.
the temporary solution i do is give +4 attack bonus to long arm.
If that doesn't work, post your character xml export
Loading the SFRPG - Core Rules GM (and probably players) does not load all modules in the Core Rules. It appears that Alien Archives 3 and the Character Operations Manual are excluded. This is a minor defect as the user can still load the modules by clicking on the modules button and selecting them.
Steps to reproduce -
Start Fantasy grounds
Start a new Fantasygounds Starfinder campaign
After the campaign starts, in the Campaign Setup dialog, click Next
Click on the "SFRPG - Core Rules GM' button
In the Module Set Load, notice that Starfinder Alien Archive 3 and Starfinder Operations Manual are not included
Close the Module Set Load dialog
In Campaign Setup dialog, click on the Modules button.
Note that "Starfinder Alien Archive 3(GM) and Starfinder Characters Operation Manual display a "Load" button indicating that they were not loaded.
Workaround: The user can still at this point click on the "Load" buttons to use the modules..