I just want to say that this extension is incredibly useful.
Not sure how I coped without it. Thanks!
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I just want to say that this extension is incredibly useful.
Not sure how I coped without it. Thanks!
A suggestion: this would also be great to have in the parcel editor.
Just noticed the xml file doesn't havespecified.Code:merge="join"
Probably a good idea to add that.
EDIT: looks like one other change is needed for this to work:
needs to beCode:<button_record_isidentified name="isidentified">
Code:<button_record_isidentified name="identifyitem">
should beCode:<windowclass name="ps_parcelitem">
This is important for compatibility with future updates and other extensions.Code:<windowclass name="ps_parcelitem" merge="join">
EDIT: specifically here the extension appears to be re-configuring the entire party inventory list. This could be an issue if you have another extension that also modifies the party inventory.
The merge="join" means that the window class definition does not fully override the existing definition, but layers on top of it. You only want to use that if you want to modify some of the existing behavior or add/remove a few fields, instead of replacing the whole thing. This prevents you from having to redefine existing fields/behaviors, and allows better compatibility with updates and other extensions.
However, you should understand how it should be defined in order to utilize it by looking at the developer's guide on the wiki; as well as examples in the 3.5E and 5E rulesets. Otherwise, it may not help at all.
Regards,
JPG
This is brilliant, thank you.
This extension is fantastic, thank you!
Because I also have an extension that modifies this windowclass, I have made a more compatible version of this extension which doesn't replace the entire windowclass.
EDIT: reuploaded to also make "Assigned" label line up perfectly with the fields
Ohhh my goodness. I never knew about this before, such a great extension! Thank you!