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Here are the extensions created with the support of you of the Fantasy Grounds community, hope you like and with time I create to change the overall look of Ruleset.
One last question, but this covers not only the Ruleset Call of Cthulhu, but all rulesets ...
I would like to chat always be at their minimum size, instead of sets - it every time I open the Fantasy Grounds?
check out graphics_frames.xml
I copied it from whose CoreRPG which is equal to that used in Call of Cthulhu, I believe that the values change from Ruleset Ruleset to, but my biggest question is what those numbers represent?
If I understand well they reflect dimensions and locations of each portion of the image, but pq various fields?
<!-- Chat window -->
<framedef name="chatbox">
<bitmap file="graphics/frames/chatbox.png" />
<topleft rect="0,0,18,15" />
<top rect="18,0,487,15" />
<topright rect="505,0,18,15" />
<left rect="0,15,18,476" />
<middle rect="18,15,487,476" />
<right rect="505,15,18,476" />
<bottomleft rect="0,491,18,12" />
<bottom rect="18,491,487,12" />
<bottomright rect="505,491,18,12" />
</framedef>
<framedef name="chatentry">
<bitmap file="graphics/frames/chatentry.png" />
<offset>1,1,1,1</offset>
</framedef>
<framedef name="chatboxhilight">
<bitmap file="graphics/frames/chatboxhilight.png" />
<offset>12,12,16,50</offset>
</framedef>
<framedef name="chatframe_chat">
<bitmap file="graphics/frames/chatframe_chat.png" />
<offset>17,17,7,7</offset>
</framedef>
<framedef name="chatframe_story">
<bitmap file="graphics/frames/chatframe_story.png" />
<offset>18,18,17,17</offset>
</framedef>
<framedef name="diebox">
<bitmap file="graphics/frames/diebox.png" />
<offset>16,16,16,16</offset>
</framedef>
There's no feature within Fantasy Grounds currently to remember the position of desktop panels (such as the chat window) between game sessions. I believe it's on the wish list if you want to vote for it. (in my sig)
Regards,
JPG
understood Moon Wizard, thanks anyway :D
The screenshot of the GM Screen ans Player Screen
Attachment 15798 Attachment 15799
It is difficult to implement in the Call of Cthulhu (6E) messages:
Success
Critical success
Fail
Critical fail
Displaying succeses/degress of difficulty discussed very recently here: https://www.fantasygrounds.com/forum...ulties-into-6e