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Criticals rolled via Chat (extension)
Hello all!
No, it's not completely ready (April 3, 2022), but it works (ish). So far what is happening is that:
1) Locations work! BUT, they only work by putting the location above the Melee/Ranged roll IF locations are chosen in options and the user/player/gm has NOT already chosen a hit location (with modifiers etc).
2) Criticals roll, but the GM is the evil sneak that rolls the critical (message is delivered by the GM, NOT the person who rolled it... the person who attacked DOES get to roll the dice, but the GM comes in and sneaks in his own roll and substitutes it... greedy bastard!
To figure out:
1) Locations currently spit out all the notes that the Table Rolls extension used; I'm thinking of trimming that down so that we just get (so far only) humanoid hit location: xxxxx and none of the notes UNLESS it's selected in sub-options (not hard to implement I think if its wanted)
2) how to make the output roll WHO rolled it, instead of the roll stealing GM.
Please let me know if there is anything else that needs tweaking/checking etc.
Thanks!
Fezzik Buttercup
Basics:
1) Put the extension in the extension folder; select it in your campaign (GRUPS Criticals from Chat)
2) Options are in the option (upper right, Combat Automation --> Hit Location On/Location and Criticals/ Criticals only/ none -- Combat Automation enhanced (should probably call it something else) doesn't do anything at the moment, so ... whatever looks nice :)
2a) Hit location on will roll hit location UNLESS it's already been chosen from modifiers (one of the modules that Rigil Kent made have those I believe; as long as it's "Hit Location : " -- it doesn't roll a hit location if you don't succeed to hit
2b) Criticals only rolls crititcals of [MELEE]/[RANGED] + Critical Success! and Marginal Critical!; unarmed critiacal fails (numerous techniques, kick, punch, bite, but there are probably some missing -- doesn't, yet, do Karate, Judo, Brawling etc as a [SKILL]; and [SPELL] critical failure!
2c) selecting both - if a hit location is not selected by player/gm before roll, location will be seen BEFORE the roll output; if there is a critical though it will be added AFTER roll output and fused into the critical message