Object Ownership Implications for a No GM System
I'm looking at adapting a ruleset for a multi-player boardgame (Knight Hawks). The first thing that has come up is on adapting a current object (either PC or NPC) to what I need (in this case a "space ship").
These ships will have multiple instances, hence I'm thinking NPC, but there is some concern over ownership with this approach and so PC's have been recommended (because a PC can be owned by the host or a client).
Think of a board game with 2+ players, each controlling a fleet of spaceships (composed of multiples of frigates, destroyers, cruisers, etc)
What are people's thoughts on if I should start with a PC (to have the ownership question handled) or an NPC (to have the inherit/multiplcity question handled)?
What else should I be concerned with at this point?
EDIT: oh, and at some point I need to hide the contents of some objects (i.e. 'fleets' based on encounter objects) from the host...