If you have suggestions, feedback or bug reports for the AD&D 2E ruleset please post them here.
Join us in the FantasyGrounds AD&D discord channel here.
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If you have suggestions, feedback or bug reports for the AD&D 2E ruleset please post them here.
Join us in the FantasyGrounds AD&D discord channel here.
I stickied this.
Open the characters dialog and then close it. Leaves a dark grey outline of where the dialog used to be.
No extensions enabled, default theme. I don't see this (or anything similar) in 5E.
A right click on the background causes the outline to then disappear.
BTW, is there expected to be an SRD for this rule set?
I had the same experience as Eru, tested and was unable to reproduce your issue. What type of setup/system are you running? It does sound like a graphics driver/issue at first blush.
AD&D 2E was before there was an OGL so there is no SRD. WoTC might change this but I don't expect that.
Here is a video I put together in January that runs through how to use the character sheet (mostly for players).https://www.youtube.com/watch?v=pwWk...LJBof8Ktfa1NNp
There have been some updates since that video was made but it should all still have the same functionality.
Is this ruleset based on 2.0, or on the 2.5 revision (which I don't really recall how major it was, 20+ years later)? I mean, we got these wonderful piles of historical notes in the store, but that leaves the question open.
It's certainly going to be interesting when you folks start releasing the old splatbooks...I've still got all mine lurking around somewhere. I still remember my fighter with the insanely unhittable AC.
Can 2e be put in the Game Calendar as a ruleset choice?
Ok, it's been 20+ years, and I'm now looking through the old 2e PHB PDF on the internet and I'm finding that how I'm remembering how we played is different to the rules. However, I had almost every book TSR put out, so a lot of optional rules were in play, along with house rules.
The one I'm remembering the most, and I would have sworn was NOT a house rule was with initiative. We had dual wielding as 2 initiative rolls, one for each weapon, using each weapons speeds and other factors. So you could attack on 1 and 5 in a round. Does this ring a bell to anybody as an official rule, or am I just not remembering that it was a house rule?
Either way, is it possible to add a rule like this into fantasy grounds? So you could click either 1 initiative button or 1 for each weapon and have it make you appear in the Combat tracker once for each attack each round?
The 2E ruleset is currently the "Core Rules" meaning the PHB/DMG and MM. 2.5 was used regarding the PO or Player's Option books. Something like the High Level Campaigns and Tome of Magic would be something I think that would be great from that period. Currently there are many "Complete" handbooks planned for release and several other adventures... and some other pretty cool items.
That sounds like a house rule? I don't recall having initiative for each attack like that tho... there are some items from the PO era I am not entirely familiar with. That said, currently having more than 1 initiative for a player isn't possible. The initiative system currently will use the speedfactor for the weapon the player chooses and modify the roll accordingly.
Have Nvidia gforce 960 video card and pretty recent drivers on a Win 7 desktop. I get no other artefacts like that in any other software, including FG with 3.5E and 5E rules. Only shows up on the 2E rules.
That suggests 2E, not video driver.
Can you point to the AD&D 1e extension somewhere to make it easy to find?
Certain graphics in a theme can sometimes cause issues with some graphics cards/drivers. This seems to be related to (but perhaps not limited to) very linear graphics with additional details in a regular pattern (I'm not explaining that well - but similar to the type of border pattern you see all around the Character Selection window).
Maybe try tweaking the settings on your graphics card - anti alias, anisotropic filtering, etc..
You may also try turning on "Cross-Platform compatibility mode for Linux or Mac" - this will force a more often redraw of the FG screen (at a slight increase in CPU use) and might remove the artefacts.
I would like to see the following added if possible:
1. A DM visible only line in the CT which references what was used to roll initiative. Exactly the same as what's added when a spell is being cast. Say "Initiative: club 4+6 10". Rationale - makes it easier for the DM to ensure the player is performing the action they used to generate their initiative score in. Scrolling up in the chat window to find this information is fine occasionally, but to do it frequently would be a challenge. Could be exactly the same verbiage that is sent to the chat box when initiative is rolled.
2. Different options for generating the initiative score. Add say 1d6 and/or 1d20 to the options of the base die to use.
3. A way to denote on NPCs using weapons, which weapon is their "default" and thus used when automatically generating initiative scores via the CT setting at the start of every round.
4. A variant weapons list which includes the weapon type vs armor type IFT adjustments already on them.
5. A "Gear" button in the equipment/items list like Armor and Weapons.
6. Morningstar added in to regular weapons list.
Hoping this is what you were looking for.
1) Created task for this request. It will be a while before I can address it but in general I dont think it will be difficult. Only finding a good place to put it will be.
2) Moon has taunt me to be wary of adding in "to many options" for the campaign settings BUT this can be done quiet easily using an extension. Infact, the 1e extension does this (makes initiative use d6).
3) Created task for this request. This is something I've tried to do in various ways and it's complicated by the fact there are a number of weapons slots or powers. I'd need to add a "flag" and search through those during initiative. I think the easy get will be to set a default "score" to use when rolling.
4) Spoken about this one somewhere here, right now it's not something I can do w/o some related issues. Might be easier to deal with after FGU.
5) This one I've got a task for and started on last night. I need to fiddle with some type/subtypes for the dmg/phb to get it right and plan to finish it tonight. I've also another related task I'm working on to sort the weapons in a different manner (as AD&D doesn't use the same terminology as 5E did).
6) This is done (as well as the Bastard sword initiative issue) and will be pushed out on Tuesday I expect.
Will the items in the Baldur's Gate: Enhanced Edition Item Pack work in the 2E setting? Or the other Baulders Gate II and Icewind dale portrait packs?
How hard would it be to have the DM section on items that you put in the 2E system put into the 5E system? That is an awesome thing for cursed items and many other reasons, but mostly for cursed items.
Added a Dwarf PC tonight. When put on the CT, automatically gets the IFT: TYPE(orc,goblin); ATK:1 effect. Problem is Orcs and Goblins are Type "Humanoid" so the bonus is not applied.
Here's another one for you.
Cleric turning undead... it works nice by the way... put an unidentified undead in the CT (Zombie, Common), player turns and is successful - player output displays Zombie, Common instead of Unidentified Creature.
Issue is that players know what the unknown creature is when it's identity has not been revealed.
maybe i'm doing it wrong but on the action tab under spells on the character sheet when I choice preparation mode i cant select which spells to memorise, consequently no spells appear when i go into combat mode
You can memorize spells from any mode, set the display to "Actions".
https://i.imgur.com/kqA0Tl2.png
ah i see what i was doing run, i was looking for something to tick on the right hand of the character sheet like in the 3.5 and 5e rule sets
So we were playing a quick intro 2E game today and noticed something we couldn't really figure out. During combat sometimes when we rolled a to-hit roll the text would be a dark purple color but other times it would be a faint blue color. We couldn't figure out why it changed colors or what causes it, so I'm hoping you can explain. I figure there is a reason but couldn't figure it out.
Is there a way to do 5' grid squares or is 10' all we can do? Seems like most maps these days (at least the ones I have) make more sense with 5'.
Blue is miss, red is hit. Purple is fumble/crit (natural 1 or 20) . When saving or making a skill check green is successful save.
You will first need to place a grid on the map then you can see this option: Click the hash to expand the map buttons, one is the size of each grid. YOu can change the text to 5ft, 5yd, 10ml or whatever you like.
https://i.imgur.com/SgBZfZe.png
I see, that is great, thanks!
Ah very nice.
Hi!
First, thanks for the awesome ruleset!
I was creating a new character and like how I could drag a class from the PHB. If you go deeper into the class, there is a tab with various levels (up to 20). Is there a way to allow a new character to use this tab? That way, if I needed an NPC to start at a higher level I could just select the correct level and move on.
Thanks again and thanks for taking feedback/ request!
-Brad
Thanks for the quick reply! Didn't notice before the correct button to drag and drop. This seems easy enough. Just bump up the XP's and then "advance" to the level I need.
Thanks again!
Damned is correct. EXP is irrelevant when it comes to drag/dropping the class and gaining a level. You can drag/drop the class w/o the experience changing at all. If you haven't already done so I'd highly recommend watching the character sheet tutorial I put together in January.
I tried loading the Simple Brown and Simple Grey themes. The right side icons come up about the same size as the top right icons. I tried scaling from 70 to 100 but they still come up tiny. The image is at 70.
It is the same with Grey.
Dungeon uses labeled buttons instead of image buttons so it doesn't have the problem.
Attachment 27153
Celestain did you add any additional effects or does your rule set parse any additional phrases for character sheets and NPC's compared with the 5e/core base?
There is also "DA" which is damage absorb. Example: Protection From Fire;DA:[$DIVINE*12] fireCode:"BSTR", -- base strength
"BDEX",
"BINT",
"BCHA",
"BCON",
"BWIS",
"BPSTR", -- base percent strength
"BPDEX",
"BPINT",
"BPCHA",
"BPCON",
"BPWIS",
"BAC", -- base AC
"BRANGEAC", -- base ranged AC (attack is via range)
"BMELEEAC", -- base melee AC
-- also added these effect tags
--"TURN",
--"TURNLEVEL",
--"SURPRISE",