Originally Posted by
xscapebb
@TRENLOE
(100% understood that some of this is already known, but thought it might be useful to get a complete, in-depth testing review of the Conditions>Effects you've recently implemented)
BLINDED CHECK
CLUMSY:X Missing [ SAVE: -X status,reflex ]
CONC CHECK
CONFUSED CHECK
DAZZLED CHECK
DEAFENED CHECK
DRAINED:X Missing [ SAVE: -X status,fortitude ]
ENFEEBLED:X CHECK
FASCINATED CHECK
FATIGUED CHECK
FLAT-FOOTED CHECK
FRIGHTENED:X Missing [ SAVE: -X status ]
GRABBED CHECK
HIDDEN CHECK
INVISIBLE Small issue in that the Flat-Check for Undetected AND the Attack Roll is in the open and not in the tower (not sure there is a reasonable way to DO this).
PARALYZED CHECK
PETRIFIED Should be an effective AC of 9 and a Hardness (damage resistance) (not sure there is a reasonable way to DO this).
PRONE CHECK
RESTRAINED CHECK
SICKENED:X Missing [ ABIL: -X status; SAVE: -X status ]
STUPIFIED:X CHECK
UNCONSCIOUS CHECK
UNDETECTED Small issue in that the Flat-Check for Undetected AND the Attack Roll is in the open and not in the tower (not sure there is a reasonable way to DO this).
OTHER/FEATURE-REQUESTS:
Would be nice to "automate" the application and interaction of: Doomed:X, Dying:X, Recovery Rolls, Wounded:X, etc...
Let me know if anything is not fully clear, etc...