Originally Posted by
Grimtina
I have to say for me, running games in FG" is a lot of work I just couldn't put up this year as I had no time. This is the one big issue with FG2 in my eyes, not to be able to just load a map from somewhere and get going. But my main issue really was getting pregens done. It would probably be easier for me if I had Hero Labs but that stuff is so overpriced I have no chance of ever getting it. Add to it that I have vision issues and only a small screen (tablet mostly, sometimes laptop) and have to do my graphics stuff on a different machine than I play on, it gets very complicated.
But there are folks out there who love making chars I heard, so I'm thinking of asking for volunteers to make the pregens for me :ninja:
I suggest anyone3 running a non-mainstream game should take care to have enough pregens ready and make sure to let the players know they do not need to know the rules - after all FG" calculates it all and they just need to know what to click. I did play in a Savage World game this year, and I had very little remembrance of the system. This is a really big advantage of FG2 and it should be used. People don't try new things because they don't want to learn all the rules for just a one shot - I hear that at the real tables all the time. Well, here they can!
May I also suggest trying a game day every 3 months or so, which would also require preregistering and not have people try to find games via the forum which seems to be an issue for some. Those with ultimate licences could prepare games for those just wanting to try the software out. This of course would require people to be willing to participate, but I guess at least the PFS or adventure league games could benefit from it.