Can you hot-switch between campaigns during creating an adventure?
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QUESTION: I've tried searching the forums and I have missed finding if this question is out on the forums from a new to Fantasy Grounds developer: Is there a way for me to "Hot-Switch" between campaigns that I am developing without quitting and reloading Fantasy Grounds?
I'm not sure if I have the terminology correct for Fantasy Grounds, but I'm basically trying to recreate an old Free RPG Day Quick-start Rules Giveaway packet into a self contained Fantasy Grounds "all-in-one" open-and-play campaign and ruleset for people to run to have their own Free RPG Day thing using Fantasy Grounds.
The Quick-Start Rules are a self-contained limited ruleset that includes preset characters, items, etc.. I'm doing this as a way for me to learn how to use the basic coreRPG and MoreCoreRPG default systems. I'm also experimenting with different rulesets that I'll be running and I want to switch between them as I work without having to quit and relaunch FG as I work.
My Goals: I am taking a whole Ruleset and system packet, as presented in a "Quick-Start" pamphlet, given away on Free RPG Day. It includes "How-To Play" rules along with an complete adventure campaign and modules (what I think of as an RPG Module from my old days of DMng...like "Castle Amber" in the Slaver's Campaign); a Campaign consists of linked adventure modules/scenes/scenarios that give a complete story arc when played together. Today we buy a book that has all of the linked adventure modules as in 'Rise of Tiamat' for Dungeons and Dragons 5e. The Quick-Start packet has all the needed items to play contained in it.
So far, what I'm doing has been great to help me out on how everything works together so that i can start designing and sharing things as I comeback to DMng/GMng.
Thank you for any help and my apologies if this is asked somewhere already.