Morning All,
I'm sending over tonight an updated ruleset for MG1.1.4. It's basically all urgent issues are sorted.
[Fixed] FGU Fonts. I told off the Font robot and they've assured me they're almost the same as FGC
[Fixed] Augmentations and Armour. Augmentations have been told to stay well away for now, except Subdermal Armour. A new 'field' is planned in the future that allows Augmentation to state if they affect armour and in what way
[Updated] Armour Stacking. I've removed the stacking rules, basically it was based on the highest armour value for the damage type incoming. Now it's upto the Referee to stop players 'wearing' more than one piece of armour if it's not allowed
[Fixed] Skills. The error if the player hadn't gone to the Action Tab has been fixed
[Updated] Characteristics. When changing characteristics, the change 'amount' has been sent to the Action Tab Current value. For example, you change your STR from 8 to 9 and you current Value was 3, it will become 4. This addresses the need to (when creating a character) go to the action tab and reset the Current Value
[Updated] Damage Types. Acid and Poison have been added as DT and these will become DoT (Damage over Time) in v1.1.5
[Updated] NPC's. Tidied up the labels and positioning
[Fixed] NPC's. Removed the UPP for non-humans
[Updated] Systems. Make sure the Trade Tab has an 'add' button, and you can only edit the data if you've clicked the 'edit' button
Also note do not use the Spaceship Extension, it upsets the Actions rolls for characters for some reason.
Cheers,
MBM
Cheers,
MBM