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Hmm, I'm seeing some issues using PCGen 6.04.00
There's a ; in the Senses box, and the weapon's don't seem to be parsing correctly. Everything else appears to be working correctly
Also as a side note, how you mark spells as prepared?
Here's the pcg file, xml and the resulting mod.
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Hmm it appears that PCGen is now putting the magic + after the weapon which is borking up the parsing.
Code:
Battleaxe +1 +13/+8 (1d8+6/20/x3); Shield +1 (Heavy/Wooden) +11/+6 (1d4+5/20/x2); Masterwork Longbow (Composite/+4) +11/+6 (1d8+4/20/x3);
as opposed to
Code:
+1 Battleaxe +13/+8 (1d8+6/20/x3) or mwk composite Longbow +11/+6 (1d8+4/20/x3)
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hmm...I'm not sure that is very easy to fix from an output file. I'll look into it and see if I can work around it.
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Talk to Andrew &/or Stefan about updating your output sheet here.
https://groups.pcgen.org/viewforum.p...c8487044d9b52b
I asked about switching the magic plus's
Also PCGen is switching to using Freemarker for a template engine for the output sheets which may or maynot help people make custom output sheets.
https://wiki.pcgen.org/Template_Engine
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Ok I had trouble reproducing the problem, because if you double click it rolls the right dice for me. It was the magic shield that didn't roll properly. Something I must admit I never tried doing. Anyways I eventually found the issue.
I can hack it to fix the problem. An inelegant solution, but putting a ;: between the weapon ie. battleaxe+1 and the +8/13 seems to fix the problem.
updated xml sheet attached. Let me know if it works for you. If it does I'll include it in the base package.
Carth
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Hmm, I don't think I actually tried to roll it, just saw that the highlighting was messed up so assumed that the roll would be messed up.
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Excellent work, and thank you!