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https://www.fantasygrounds.com/forum...chmentid=32930
Printable View
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work-in-progress skin for pf1 a.p. jade regent...
https://www.fantasygrounds.com/forum...chmentid=32932
(notice ruin of azlant graphic/color relics still need to be swapped out)
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rev 2:
https://www.fantasygrounds.com/forum...chmentid=32933
(center decal went mia and not displaying for some reason; tokens window background bamboo pattern too pronounced; 'iron tea-kettle' texture on window title panel works but a bit hard to read; does dice tower display on gm side?)
rev 3:
(player screen)
https://www.fantasygrounds.com/forum...chmentid=32934
(gm screen)
https://www.fantasygrounds.com/forum...chmentid=32935
Very nice themes
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thank you.
(paizo gets the art direction credits; i’m just fanboy imitating style)
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return of the runelords skin rev 2
https://www.fantasygrounds.com/forum...chmentid=32937
(dax regular font hard to read)
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ruins of azlant, 2nd wave colonists [updated, see post date 25.10]
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ruins of azlant
bad day averted for 1st level pcs
https://www.fantasygrounds.com/forum...chmentid=35102
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preliminary theme for upcoming shattered star pfap campaign
https://www.fantasygrounds.com/forum...chmentid=35314
Very nice use of transparency there, never thought of that. Personally I find the backgrounds a little too distracting, but I totally dig the colors!
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and they're off!
campaign kick-off with completed theme details
https://www.fantasygrounds.com/forum...chmentid=36058
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shattered star pf1ap
(images found on the internet and manipulated; will remove upon request)
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https://www.fantasygrounds.com/forum...chmentid=41736
(spoiler alert)
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return of the runelords pf1ap, "enemy of my enemy"
party staggered between a rock -- gargoyle vampire and a (opposite of) hard place -- lamia matriarch ghost!
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https://www.fantasygrounds.com/forum...chmentid=41787
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ruins of azlant, pf1ap
cinematic finale: bladed dash + rage + power attack + haste + crit (keen: 16-20; cunning)
(yeah, it's not a vorpal nodachi, but might as well be with amount of damage inflicted X-D)
attacked from ground against flying boss... with great acrobatics + reflex rolls, gm called for a super-hero landing with no fall damage!
(images found on the internet and manipulated; will remove upon request)
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12 feb 2021 - currently looking for 1 player for this pf1 adventure path: ruins of azlant
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https://www.fantasygrounds.com/forum...chmentid=42225
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teaser: revisiting an oldie-but-goodie pfap
setting up skin and prepping module (converting from 3.5 to pf)
planning to run in feb
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https://www.fantasygrounds.com/forum...chmentid=42404
https://www.fantasygrounds.com/forum...chmentid=42405
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major spoiler!
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(clicking on image link below will reveal spoiler)
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[image temporarily removed by author]
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lof pfap, book 1, prep: recreating small maps to enhance detail / visual experience.
(final size: 50x50 grid unit)
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https://www.fantasygrounds.com/forum...chmentid=43269
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lof pfap, book 1, battle market recreated.
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https://www.fantasygrounds.com/forum...chmentid=43109
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free room & board slot just opened
(images found on the internet and manipulated; will remove upon request)
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https://www.fantasygrounds.com/forum...chmentid=43140
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one-way in, comfy room: check.
secure door: check.
set up watches: check.
(images found on the internet and manipulated; will remove upon request)
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12 feb 2021 - currently looking for 1-2 players for this pf1 adventure path: shattered star
https://www.fantasygrounds.com/forum...chmentid=43396
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(minor spoiler)
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so you really want to go off by your lonesome self...
hm. it'd be ashamed if you were jumped by a predator—
the one your party almost destroyed but didn't—
the one that has been watching, waiting for a lone prey.
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(images found on the internet and manipulated; will remove upon request)
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https://www.fantasygrounds.com/forum...chmentid=43732
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(images found on the internet and manipulated; will remove upon request)
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https://www.fantasygrounds.com/forum...chmentid=44716
Rofl. Yeah, next time I will make the guy a turtle. The parrot moved too fast. In my defense, the caster was pissed the dude DD'd away and just said screw it.
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minor spoiler
(images found on the internet and manipulated; will remove upon request)
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https://www.fantasygrounds.com/forum...chmentid=45186
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minor spoiler
(images found on the internet and manipulated; will remove upon request)
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https://www.fantasygrounds.com/forum...chmentid=45700
ruins of azlant adventure path reboot
(minor spoiler)
introduction of house-rule magic item: octoform
ruins of azlant adventure setting takes place in an extreme remote area where obtaining / buying / upgrading weapons and armors can be very prohibitive – e.g. 12 weeks in-game time delay.
creating this house-rule magic item hopes to alleviate this, allowing pcs opportunities to upgrade weapons and armors more immediately. party just discovered said magic item; this entry provides rp'ing of initial discovery and not comprehensive details in regards to how it works. the party would need to discover its properties through time -- i.e. gm would reveal details as party interacts, experiments, and / or finds lore about said magic item as the adventure progresses.
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peliel inspects the fine quality of the azlanti sword* the party had uncovered under the porch floorboard at levin farm. the craftsmanship is exquisite, to say the least, even to the untrained eye.
it would certainly fetch a hefty amount of gold, not just because of the fact that it's a magical item, but rather its origin would considerably augment the monetary value if presented to a discerning collector or avid historian.
the design at the hilt stands out subtly but noticeably, something the young alchemist finds curious: an opalescent octopuslike form with all eight pseudopods gripping the handle neatly. it seems like a separate adornment added on to the design, but the fitting is so precise and purposeful that it can't be denied as being part of the original design!
gently and meticulously through surgical habits, peliel places the tip of his punching dagger, hovering just above the point where there is barely a perceptible gap between the octoform and the hilt. it is actually an impulsive thought, but the aquatic elf cannot resist the feeling that such prying would – and is compelled to – remove it from the hilt.
as the tip of the punching dagger touches it mark, a flash of incredulous and amazing series of mini-events occur:
the octoform changes from what seems as an inorganic shell-like opalescent weapon garnish into a fleshy malleable squirmy being. all eight pseudopods reacting to the contact, releasing their grips from the hilt of the azlanti sword. peliel watches with wonder as the "creature" traverses with lightning speed across the surface of the punching dagger, reaching and fastening itself onto the hilt of the new "host" weapon.
it takes but a brief moment to settle – all eight tiny pseudopods gripping and forming a perfect fit, then coalescing into its former shell-like appearance. spreading from the octoform, a sheen radiates and eventually covers the whole weapon; it looks like the original sharp, untarnished new punching dagger that peliel remembers when the weaponsmith first handed to him.
wilder's mouth stays agape as he happens to be nearby, witnessing the wonder. the azlanti sword shows a slight lackluster, but its intrinsic physical properties remain seemingly unchanged. detecting magic no longer registers full-strength as the sword's magical aura slowly dissipates to nothing.
the opposite registers on peliel's punching dagger**: glowing with magical vigor.
wilder imagines its size as he holds out his hand near the octoform...
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* +1 longsword with a grip wrapped in green leather and gold wire [retcon: opalescent octopuslike adornment], glowing with a pale emerald light as per the spell light
** +1 punching dagger, the octofrom glowing with a pale emerald light as per the spell light
That's very nice!