Yeah, that would solve a whole HOST of multi ruleset issues. It would also single handedly create the perfect Initiative tracking for the Coriolis Ruleset! THANKS!!
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For an example of what I am talking about, Dulux-Oz has the ability to explode with target number in his Dorcore ruleset with the parameter AdN!+BtC (roll A lots of N dice, explode, add B to the result and report a success if the total >= C. I don't know if this helps?
It helps but entering /commands every time you wanna roll dice isnt how MoreCore is intended to work.
In MoreCore you build your character sheet and you assign rolls to these.
/edies was designed specifically for a game system that had fixed dice and success numbers for that skill.
Your system appears to have variable success numbers.
You might have
Strength 11 /explodes 2d6
Wisdom 16 /explodes 2d6+2
Charisma 13 /explodes 2d6+1
and
Sword Specialisation /mod +2
Pick Pockets /mod +1
Persuasion /mod+1
and
Lucky Charm /mod+1
Rainbow Cloak /mod+1
and your character goes to convince someone to reveal a secret.
They click the Rainbow Cloak (adds +1 to modifier), they click the Persuasion Skill (adds +1 to modifier) and they click Charisma 13 and it rolls 2d6+1 and adds the additional modifiers.
The GM would reveal the Target Number before or after the Roll depending on the system.
Hello;
I see in the basic user manual that an Organisations and Locations library is supposed to be available, but I cannot find those sections in the rule set. How do I enable these?
Thanks for the help
They will be in the next version
They're not out yet. Lol. Damned is just prepping it for the next morecore update which should be coming soon.
Shotgun and Shadelon both got preview copies...
Any day now...
Ooooh I'm one of the special people. I feel so. . . special lol
My wife calls me special. Not sure if its a good thing.. lol :P