Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
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Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
I have run into an issue with the character sheet. I am unable to make an ability check with a character after immediately creating them. I confirmed with another individual on the Fantasy Grounds Discord that they could replicate this issue.
Steps to reproduce:
1) Add a character using the plus button
Attachment 66981
2)Add class, subclass, ancestry, community, starting equipment, 2 experiences, and 2 domain cards
Attachment 66982
3) exit out of the advancement screen once finished
Attachment 66983
4) Try to make an ability check immediately after creation
Attachment 66984
5) if I used a domain ability and then try to make an ability check it works normally
Attachment 66985
Very small thing I noticed, on all class' descriptions, the suggested traits are all positive, but one of them should be a -1.
This is just on the description, since the actual trait is being accounted for correctly afaik!
Attachment 66986
Marking/Clearing is backwards for both Fear, Armor, and Hope
Adding a Fear says "Adds a Fear"
Removing a fear says "Marked a Fear" It should probably say Used, or cleared.
Character sheet
Hope
When you click the plus you gain a hope
When you click the minus you mark a hope this should also say Used or Cleared
Armor
When you click the + to mark the armor it says you "gain" armor this should be marked.
When you click the - it says you marked armor, and it should say cleared.
If you grab the +/- button for Experiences and drag the error Script execution error: [string "C:..s_experience_entry:activate"]:3: attempt to call field 'actionDrag' (a nil value) is thrown.
When rolling an attack roll without a target such as ATK: 2d12 there is no hope/fear in the text.
Fear tracker allows you to add fear past 12 (admittedly this may be by design, but not rules as written).
Ramp Up (Cave Ogre ability) is coded as DMG: 1 (Fear) for targets. Should be self.
Face Your Fear (Wizard School of War ability) is coded as 1 [MOD] but should be adding an extra 1d10 magic damage
Book of Ava - Tava's Armor. It adds the ARMOR: 1 but it does not show the increase of score on the character sheet, nor can you mark that last slot created by the spell. Manually putting the slot in Misc Bonuses does work the way I would expect. if it is supposed to fall under Passive Boosts, ARMOR: 1 does not do that.
When an adversary targets one or more PCs with a Reaction effect such as AGI DC 14
Dice roll for each character, but Agility is not added to the reaction roll. And it does not compare the result with the DC to provide Success/Failure results in the text. This means our successful reactions also do not remove the target.
If the PC is also VULNERABLE it shows Disadvantage in the text, and also shows the D6 as red, but ADDS the d6 to the total value instead of subtracts from it. And Again, no Success/Failure is reported as well. Attachment 67013
If you add a bonus to a reaction it only uses the Bonus number and ignores the Stat value.
If you create a reaction and you do not give it a type, stat, or bonus, it will display the success or failure text, and remove targeting from the successful reaction rolls.
A few items:
General duality rolls vs Difficulty state in the chat if it is a success/failure with hope/fear, but attacks do not. And the white on yellow hope die number is not the easiest to read to manually figure it out.Attachment 66987
I have the option Auto Hope/Fear Gains turned on, but nothing seems to happen when duality rolls are made.
Finally, not a bug, per se, but I'm not sure if I'm doing something wrong while creating a new item, or if it is maybe a bug not letting me do what I need to. It won't let me create an action that is a spellcast roll, and it won't let me add a cost (stress/hope). Is there an eta on the wiki being updated with the DH ruleset?
Thanks for the reports. I'm gathering for @superteddy57 to look at when he returns next week from vacation. There was some conflict with his vacation and when we could release; but we decided to move ahead anyways to get it out sooner. I'll look into any outright error reports this week; but will probably have to wait for @superteddy57 for anything DH specific.
Regards,
JPG
Just pushed a small update to have targeted rolls also report success/failure with hope/fear as well.
Regards,
JPG
By adding and removing Galapa, it only adds the bonus to damage thresholds, and doesn't remove them.
Attachment 66989
Steps to reproduce:
Add Galapa --> Remove Galapa --> Add Galapa --> [Continue cycle]
The character creation is additive; which means that it will only add features/changes to the character based on your additions. It is not a full-blown character manager where it has the data to add/remove all the pieces. If you add and then remove a race/class; you will need to remove the race/class changes as well.
Regards,
JPG
When I click the link to open the Pitched Battles Environmental Entry from the Spotlight Tracker, I get an error message.
Attachment 66993
Thanks for reporting. I'll pass along to @superteddy57 so he can fix next week.
Regards,
JPG
BUGS:
- Multiclass seems broken. Just level-up to 5 level and choose multiclass option. Error in a image.
Attachment 66994
- I feel like Bare Bones (Valor-domain-card) should work automatically but it don't
Feature-wish:
- Party Sheet with added characters is completely blank-white now. Why? You can add resources and experiences of players there. :)
PS:
Sorry for my English. I understand it well but speak very rarely.
Thanks for reporting.
I've pushed a patch to remove that error message. Please run a new Check for Updates on the launch screen.
I'll pass on the remaining items to the developer (@superteddy57) who is back next week to look at.
Regards,
JPG
Error was disabled. Picking subclass (of multiclass option) copying features of main class in a character-list/abilities. I try delete only one feature and they both disappear. ( Attachment 67004 ) Subclass in a character details just can't be added (no error message). ( Attachment 67005 )
I wish you an easy search and fix of these bugs, as well as a good mood. :o
Hi. Here are some bugs that I think I've discovered:
- Conditions aren't visible on tokens on maps
- The Restrained condition confers Adv to the attacker (which shouldn't be the case)
- The Hidden condition does not confer Disadv to the attacker
- A damage to armor button removes instead of adds to the target's marked armor
- When applying a Reaction Roll from an adversary with a DC written onto a target, no success/failure result is displayed
- Clicking on icons that spend Fear does not reduce Fear
- Countdown Trackers tick up instead of down
Suggestions:
- Countdown trackers aren't currently automated based on roll results
- an alternate way to toggle Adv/Disadv, e.g. hold CTRL
- the marking of an additional HP, for instance in the Construct's passive Weak Structure, is currently not automated
- the doubling of HP/Armor/Stress indicated by the Outer Realms Abomination's Realtiy Quake effect is currently not automated
- A better way to track Prayer Dice so that the dice results are visible and spendable on the character sheet itself
Questions:
- Is there a way to add an effect that confers resistance to Physical/Magical dmg so that it halves the respective type of damage?
- Is there a way to track Withered tokens (from the Witherwild campaign frame)?
Use RESIST: magical/physical for damage resistance.
DMG: 1 (Armor) does not actually mark any armor on a PC.
This does not happen if you drag/drop the DMG: 1 Armor onto the PC or if the adversary has them targeted when you click the action.
This was tested with the Acid Burrower Spit Acid ability
In addition, if you click the DMG: 1 (HP) action and this marks the last HP of the character, the system does not detect that they died.
If you then roll a normal damage roll against them you will get a message that damage exceeds hp, but we also do not trigger being dead.
Will be part of next update
* Chat output will be based on the guidelines provided by the publisher. I have updated them to be more consistent with their guidelines.
* The experience mod buttons were not intended to be dragged. Have disabled that feature
* The attack rolls without a target will now display if the roll is with HOPE or FEAR
* Fear tracker is setup as intended. It's not hard locked for those that wish to homebrew past the limit.
* Fear actions don't need a target as either would have worked. I refined them to not include any option for target selection.
* Updated the Wizard Subclass feature.
* I've included a way for effects to now be passively collected like the passive boosts from the features/cards. This is new and would appreciate any reports related to it.
* Continuing to work on this as the reaction system needs a bit more work.
* The chat output has been addressed and will be part of the next update
* The option will be fixed with the next update.
* I'm not seeing issues here with that and might need some repeatable steps that you are doing so I can try and do it exactly as you are.
* Will be resolved with next update
* Multiclass issues should be fixed with next update
* The unarmored options needs to be selected in the the armor editor by clicking on the armor score
* I'll need further elaboration on the steps you are doing to see where it's going wrong. I'm not seeing these disappear.
* Addressed in next update
double post
I'm making an item and adding an action to it that requires an action with a Spellcast roll. But setting the action to hope/fear makes it a 1d20 roll.
Attachment 67052
It was set to 2d12 last week before I just updated, but it wasn't a duality roll.
Double checking, and I can confirm that this is happening because the action was created before the update. New items' actions work as intended. All good, thanks!
Hi, thanks for the fixes via the latest updates.
The following bugs seem to not have been addressed as of yet:
- Conditions aren't visible on tokens on maps
- The Restrained condition confers Adv to the attacker (which shouldn't be the case)
- The Hidden condition does not confer Disadv to the attacker
- Countdown Trackers tick up instead of down
I'll try to explain. May be this help you to fix whole multiclass problem (I think they are connected)
1) I create Ranger-Wayfinder and level up him to 4 level. Let's level up him to 5 level.
Attachment 67053
2) Pick Multiclass advancement
Attachment 67054
3) Pick any class-option (I'll pick wizard)
Attachment 67055
4) Pick any domain
Attachment 67056
5) Close this windows
Attachment 67057
6) Look at character list/abilities. MainClass-Subclass features (in that screenshot-case Ruthless Predator and Path Forward) copied in Multiclass-Subclass features. It shouldn't. Morever if you try to delete Ruthless Predator from the Multiclass-Subclass it also deleted from MainClass-Subclass.
(oh, 5 image limit of forum)
I hope this helps.
After patch muticlass work properly! Thanks!
But there is new problem and this about rules of system. When you choose multiclass you receive only new Class features without their Hope feature. For example I created wizard, leveled up him to 5 level and choose to multiclass into rogue. I should receive only Cloaked and Sneak Attack features. Rogue's Dodge should not be present because this is Hope feature.
Still working on the reaction rolls
"I've included a way for effects to now be passively collected like the passive boosts from the features/cards. This is new and would appreciate any reports related to it."
I can see with the Ancestry Feature Wings of the Faerie that adding the Flying: EVASION: 2 does add it to the passive bonuses of evasion
Tava's Armor still seems to fail, but that looks like its because there is a space between ARMOR and the colon. "Tava's Armor;ARMOR : 1" instead of Tava's Armor;ARMOR: 1 which does add the passive to it.
In addition now DMG: 1 (Hope) [Self] actually gives the character hope instead of takes it away.
Heal 1 (Hope) [Self] still gives hope, but oddly enough now seems to have an extra bit of data before that
"Character Name:
[HEAL] Tava's Armor (i just added the heal action to this to test)
[CLAUSE: hope (1)]
[CLAUSE: hope (1)] [CLAUSE: hope (1=1)
DMG: 3 (Hope) [Self] is giving the character 3 hope instead of using it.
I pushed the fix for the hope adding when using the damage action. I double checked the modules for both the Core Rulebook (Players) and the SRD (Players) and I'm not seeing the effect for Tava's Armor have a space in it. I did another push to ensure everyone is getting what I'm seeing.
Yeah, I forgot when you put something on a character it makes a copy for the sheet. So of course it wouldn't update in the character. A fresh copy from the system looks good.
Is there anything specific you would like me to concentrate on. I can continue to play with the characters I made and randomly come across what I come across, or if you would like me to concentrate in one location or another let me know. I try to play with this at least an hour a day for not just QA but also for my own project. So it's two birds and all that.
Have fun and let us know when you run into something. I'm still working on the Reactions and getting those working better than they are. Something is not connecting and it's being sneaky. Once I have that complete I'll do another push and I believe that should cover the reports up to this point.
Testing methodology- Going through the adversaries in alphabetical order. I am only reporting the first time I see the issue, so if a later adversary has that same issue as a previous, I do not write it out again.
Since I know that reactions are actively being worked on I am omitting what I find there.
Adult Flickerfly -
Hallucinatory Breath - Needs to have a Tracker added to it Halucinatory Breath of 1d6 with a loop.
- Once you roll the random number for the loop it doesn't change. It should roll the 1d6 each time it resets the loop. If this needs to be done manually each time having the ability to roll it without having to open up the action and clicking inside the tracker dialog box would be nice.
Whirlwind: Clicking the DMG: 1 (Fear) does nothing, if you drag and drop it on the Adversary it does spend the fear.
Uncanny Reflexes: Clicking the DMG: 1 (Stress) [Self] clears stress on the adversary instead of marking it.
Arch-Necromancer -
Dance of Death - Should also have a Damage 1 Fear on it as you can option to spend a fear to do full damage.
Beam of Decay - The DMG: 2 (Stress) when put on a PC clears the stress on the PC instead of marking it.
Your Life is Mine - Another countdown loop without a Tracker built into it.
Assassin Poisoner -
Out of Nowhere - has no actions. It should be giving advantage to attack rolls to the Assassin Poisoner
Fumigation - Should have an expend On next action for the Dizzied effect.
These are great as I might not get the actions quite right, I do appreciate recommendations on improving them. I'll get those updated to the modules. I have pushed a new build earlier that I think addresses the reaction issues.
Is it possible to get a modifier field on the Random Max line of the Tracker action? So that you could create a max of, say, 1d6+2?
Tier 3 choice for *Gain +1 bonus to two unmarked character traits and mark them* is only giving one trait selection per checked box instead of two.
Also, Tier 3 choice for *Take an upgraded subclass card...* isn't applying the upgraded card actions for the subclass to the subclass section of the actions tab.