Temporarily reverted to Version 0.3 until future update!
Current Version: 1.0
Functions like IF: ; and IFT: ; except checks if proceeding conditions are absent.
- IFN: condition; - Ignores the remainder of the effect components within the effect label, unless the source actor does not have the specified condition.
- IFTN: condition; - Ignores the remainder of the effect components within the effect label, unless the opposing actor does not have the specified condition.
A note about compatability:
any extensions that modify EffectManager5e/manager_effect_5E may have conflicts; please report any found issues in this forum.
I am new to LUA and XML writing, so updates/improvements may not happen very often.
The extension is available on Forge.
Changelog:
ver. 0.11 - changed load order to 0 to reduce chance of overriding other extensions and added more appropriate logo.
ver. 0.2 - some redundancy removed from script, load order adjusted to 100, added compatability to Advanced Effects by celestian.
ver. 0.3 - fixed compatability for Advanced Effects by celestian.
ver. 1.0 - Significantly improved compatability with extensions that modify EffectManager5E functions.
for anyone here because of duplicate or disabled file/extensions; please navigate to your FGU data/extensions folder and remove any IF Not-Untrue Effects ext files and run an update.
The current file should be named: IF_NOT-untrue_effects_berwind.ext and the extension menu name is Feature: Untrue Effects

