Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
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Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
Hi. I was so excited to buy the ruleset for Unity and it's not working. To begin with, when I create a campaign (or upload it), this log comes out:
[4/24/2020 11:12:35 AM] FGU v4.0.0 ULTIMATE (2020-04-23)
[4/24/2020 11:12:35 AM] Launcher scene starting.
[4/24/2020 11:12:51 AM] Starting cloud server mode. [jsalvailara]
[4/24/2020 11:12:54 AM] Game server started. [128.199.60.165:52997]
[4/24/2020 11:12:54 AM] Launcher scene exiting.
[4/24/2020 11:12:54 AM] Tabletop scene starting.
[4/24/2020 11:12:54 AM] Match successfully created on lobby.
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.1) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.2) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.3) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.4) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.5) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d6.6) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.1) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.2) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.3) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.4) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.5) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d61.6) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.1) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.2) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.3) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.4) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.5) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.6) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.7) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.8) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.9) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.10) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.11) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.12) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.13) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.14) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.15) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.16) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.17) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.18) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.19) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] die: Name (d20.20) must be alphanumeric value. [Conan] [gameelements.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (dieresult). [Conan] [graphics/graphics_fonts.xml]
[4/24/2020 11:13:03 AM] [<color="red">ERROR</color>] font: Unable to load file (graphics/fonts/Karbala.ttf) for font (Karbala). [Conan] [graphics/graphics_fonts.xml]
[4/24/2020 11:13:04 AM] [<color="red">ERROR</color>] Unable to locate ruleset file. [Conan] [graphics/graphics_radial.xml]
Inside, many things are missing or don't work, like the dice, the rules... What can you do? Thank you very much.
This is a known issue that is being investigated. I have merged your post with the Official Bug Reports Thread
When using FGU, the ability to edit maps and use fgu features (True Visibility) are disabled.
Also, not really a bug. But a clarification, when rolling and you get extra success, it reports doom is generated, when it should be reporting that momentum is generated. Edit. This has been clarified, reports show different results depending on if a player rolls or the GM rolls
FGU Findings
1. When manual dice are rolled in the chat box, the results of those dice to not appear. And the dice do not stick around long enough to be able to read them all.
2. The dice icons for damage do not show in the chat window when rolling the damage dice, as it would in the FGC version.
3. Combat Tracker bug in the FGU side, that any NPCs added to a map will stay invisible to players. Even if you toggle invisibility for the actor on and off, it will stay invisible. (Update: Issue is gone, Removing the images, and then re adding them seems to have stopped this glitch)
4. If you manually add a NPC to the tracker. (Right click on tracker and add new) and not drag a NPCs from the table, when you click on the icon to bring up the character sheet, FGU will crash. Update: The crash does not happen when you create the NPC in the NPC folder first, and then drag to the tracker
General bug (FGU, FGC)
1. When you add a fortune point to the roll. (which should add a dice that automatically add a die which just rolled a 1) it incorrectly adds 2 successes and does not reference if the skill had focus. In other words, if you do not have focus in the skill, when you use a fortune, it should only grant 1 success. If you have any focus at all, then it should grant 2.
Thanks
FGU Version.
The dice icons for damage do not show in the chat window when rolling the damage dice, as it would in the FGC version.
I have updated my first post above to capture my findings.
The dice issue would be due to using dot notation. Once changed to alphanumeric names, it should stop erroring.
When rolling up a character got a en error
[TABLE]Attributes = [Unable to find result row or column]
Charismatic I'm guessing should be 15-16 instead of 17-16
Attachment 34380
MOD: moved to Conan bug report thread
Hello,
FGU issue.
When manual dice are rolled in the chat box, the results of those dice to not appear. And the dice do not stick around long enough to be able to read them all.
I have updated my first post above to capture my findings.
Combat Tracker bug. (FGU)
Just found a bug in the FGU side, that any NPCs added to a map will stay invisible to players. Even if you toggle invisibility for the actor on and off, it will stay invisible. (Update: Issue is gone, Removing the images, and then re adding them seems to have stopped this glitch)
Also, if you manually add a NPC to the tracker. (Right click on tracker and add new) and not drag a NPCs from the table, when you click on the icon to bring up the character sheet, FGU will crash. (Update: This does not happen if you create the NPC in the NPC folder first, and then drag it to the tracker
General bug (FGU, FGC)
When you add a fortune point to the roll. (which should add a dice that automatically add a die which just rolled a 1) it incorrectly adds 2 successes and does not reference if the skill had focus. In other words, if you do not have focus in the skill, when you use a fortune, it should only grant 1 success. If you have any focus at all, then it should grant 2.
Added to original post
It appears that the issue with the invisible tokens has cleared up. it was totally repeatable for over a week. But today, I deleted all the old images I had added, and re added them, now the token issue is gone.
Removed, discovered it was user error.
Have you tried what I described here? https://www.fantasygrounds.com/forum...l=1#post499499
It can be a little hit-or-miss to get the double-click on the attribute or expertise field to work, but it does allow you to do rolls similar to PCs.
If you doubleclick the attribute and expertise, like you did, that will set the TN for the roll in the lower gem. Then just grabe the gem and drag it into the chat window. Once you do that, It should roll just fine.
Attachment 34517
Yeah, thanks Statik.. that is actually very smooth! I didnt realize you could drag that to the chat window.. that works very nice! I removed that report above.
Thank you for all the feedback BTW, this is all very helpful for us to figure out what does and doesn't work. It's one thing to test this in the vacuum of or test group, but it's another for the world to test it in ways we couldn't think of. Believe me, all this is also going forward and helping us as we work on the other 2d20 rulesets.
Hello,
After the Update, I have still some error messages at the beginning :
Am I the only one ?Quote:
[4/29/2020 6:31:01 AM] FGU v4.0.0 ULTIMATE (2020-04-23)
[4/29/2020 6:31:18 AM] Match successfully created on lobby.
[4/29/2020 6:31:23 AM] [<color="red">ERROR</color>] font: Missing TTF tag for font (dieresult). [Conan] [graphics/graphics_fonts.xml]
[4/29/2020 6:31:24 AM] [<color="red">ERROR</color>] Unable to locate ruleset file. [Conan] [graphics/graphics_radial.xml]
[4/29/2020 6:31:29 AM] RULESET: Conan Ruleset v1.61.3310 for Fantasy Grounds
Copyright 2020 Modiphius Entertainment, Ltd.
[4/29/2020 6:31:29 AM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
Regards.
I saw those too. The first error means that the results on d20 rolls look a little fuzzy in the chat window as FG is writing a number on the dice result graphic where the graphic already has a number.
Not sure about the second one. If the radial menu icons are defined properly elsewhere then it won’t be an issue (other than raising the error).
Hello,
The missing TTF is a known issue that we are actively working on. The file we are using to make the custom die roll results is a fgf file, which Unity does not accept. We are working on that.
The graphics_radial.xml error will be fixed on the next update. For some reason that error was not showing up when I tested it, so I didn't realize I left an artifact in the code.
As well as the loading error in Unity, manually rolling in the chat window, or using /die commands doesn't work in Classic either. You get the following result in the chat box:
https://i.imgur.com/LBALfv8.jpg
I may be missing it somewhere but when I load the ruleset module I don't see any archetype information listed. I have reloaded and made sure it was updated. Any information on this would be appreciated.
Thanks, that is one place I hadn't checked yet.
I've got a game I'm running tomorrow morning. What I've done as a workaround since you can still roll from the sheets and get results is created a fake PC (under GM control) and preloaded dice multiples into the skills and combat tabs. Then I use the sheet as my "dice roller". That way you still get results. It's one extra step and you have to do the math manually (bc there's no way to load all possible combos) but it's doable...
Hi all, today I was invited to play a tabletop game of Conan, so I ran fantasy grounds as we were playing to see how things worked. Here are a few findings.
Some of the things we found were this, and some were already mentioned above.
1. Effects - Vicious - Any weapon that rolled that has this effect, the extra damage is not accounted for and has to be done manual.
2. Minion and group control - There is no easy way to manage squads or groups. As all NPCs are listed individually. It would be cool to be able to have something similar in the combat tracker like in the savage worlds ruleset for handling groups.
3. Table rolling D20 - some tables, which require 2D20 do not roll 2, but only 1 die. A person needs to manually change it.. But they may not know how to do it.
4. Fortune adding wrong. Fortune still adds incorrectly and still auto gives two successes when used on a roll. And does not reference the focus number.
5. The actual Improvised quality description is missing from in the list of qualities, even though the rules explaining how to use the improvised quality is there.
Some weapons have multiple qualities (or have the Unforgiving quality which is Vicious with a qualifier). So you have to decide whether you use Vicious or the alternate qualities (or if it qualified under Unforgiving).
I was thinking about mobs today too (I also ran a game using Vultures of Shem). I don't know if there's a way to merge mobs and then separate them (as individuals die and then drop out dropping the mob below 4). I just ran them using GM adjudication.
Jolly: How are you tracking damage on the tracker (or elsewhere) for same-named foes that have appended numbered names? Since they link to the Foes entry and they all have the same link I couldn't just add in damage for one individual. I ran combats with notes in my head for damage tracking. After the session I figured out I could've just create an Effect on each individual Foe to track the individual damage. I'm trying to think if there's an easier way than that besides the ol' pencil and scrap paper next to the computer....
Correction to my previous statement, I found a ruling otherwise: "If one or more Effects are rolled when rolling for damage, then all Qualities that trigger on an Effect will trigger." (Core, p.151). We had been playing that you only got one Quality per effect (not certain where we saw or thought that). So Vicious always kicks in, just a question of what X value is. An Unforgiving attack would still require GM adjudication.
Dice rolls with the D20 and D6 are just coming up as a 0 and you can't actually see the results of your rolls when using the dice below the chat window.
Corrected from: "Nerd Eye has it on their to-do list. I cant find the exact reference (too many threads on Conan) but they said it most likely won't be in the next update due to time constraints. The workaround is to roll off a sheet for damage dice. One of my players figured out you can roll d20s off the gem in the lefthand corner. Just type the number of dice in it and then roll the gem."
Apologies, just figured out how to do that gem roll myself. You out your target number in the gem and then select the number of pips for number of dice. Then you roll off the gem. Still need to do a damage dice off a sheet...
See here for dev response: https://www.fantasygrounds.com/forum...l=1#post504027
I'm not seeing this.
The combat tracker code is based on CoreRPG and that copies each NPC (foe) to the combat tracker database - it doesn't link back to the master foe record in the campaign data list.
I've added three apes to the combat tracker - get get names Ape 1, Ape 2 and Ape 3. I can apply wounds, trauma etc. to an individual record I open from the combat tracker. They're all unique records within the combat tracker.