Originally Posted by
superteddy57
Some thoughts from looking over 1.0.6 and thoughts on 1.0.7,
Can we include additional Weapon types as it appears only Slug Thrower, Melee Weapons, Grenades, and Armour are working at the moment? Additional subtypes that would be neat to have are Heavy Weapons, Energy Weapons, Support Weapons, and Primitive Projectile Weapons (I was considering just including them into slug throwers). Heavy Weapons would show the same as slug throwers. Energy Weapons would just need a label change to Power Pack (if this doesn't mess up the internal code, if so, then just cosmetic). Support Weapons would include TL, Minimum Range (new), Effective Range (new), Damage, Radius (new, but was thinking of just have blast radius available), Rate of Fire (new), Minimum Operating Crew (new), Cost, and Ammo Cost.
Was thinking over the Careers for a bit and trying out a few character creations to see what would work best for me, and I like the idea to simplify it by allowing the Career History section of the character sheet (Personal tab) accept a drag and drop of a career link. This would then link to the career with any needed player information. The player would be able to then just manually edit and add the relevant Specialty information and all the events that were rolled to the sheet by hand. Which I found I could drag the chat log to the sheet to add. Which lead me to thinking a multiple line Event section under the Career link could be used to keep track of the events and what was rolled for each term within that Career.
I have a loftier idea for character creation that would mimic the 5E ruleset in boxes appearing for selections. It would begin with a drag and drop of the career link to the Career history section and then a box to choose a specialty (such as when class specialty is selected) and then selection of the table to roll from available tables for the player choices. The table roll output would then be presented in the chat window. This is just wishlist item and I know it might be a pain in the neck to code.