Originally Posted by
Moon Wizard
spite,
* Which modules do you have open before toggling the MM? Which lists have you opened already? (I'm trying to figure out where the bottleneck is. It does take 3-4 seconds to turn on and 1-2 seconds to turn off once the NPC window has been opened on my machine. Also, Win10 (64-bit) / i7 / SSD)
* Toggling multiple groups may be an option in the future; I'll have to see what it takes and figure out how to make it obvious in the UI.
* The parser can be configured to output to 2 different locations. (Once to the original NPC list, and once to the library.) You only need the library option with this version.
* Thanks to your players for letting you know about combat tracker. It's a bug I'll get in next cycle.
callahan09,
* We haven't finalized the plans for the pricing on the Unity version yet. We definitely want to make sure that new and long-standing users feel like they are getting value, so we've thrown around a lot of ideas. Once we're getting closer to release, we'll probably solidify on a course of action.
* One of our main goals for the Unity build is to preserve as much DLC compatibility as possible. For Adventure/Data modules, this is fairly straightforward. For rulesets/extensions, some of them may need some adjustments.
* PC and NPC records are quite different in almost every game system, so the combat tracker entries reflect this difference. Also, the PC records are more dynamic and more detailed.
** PC actions are much more prolific and varied than NPC actions. The UI already struggles a bit with NPCs that have lots of actions, but it would be much worse with PCs who usually have 2-3 more available actions than an NPC.
** PC actions change over time (levelling up) vs. NPCs being primarily static, which is MUCH harder to synchronize with the combat tracker. NPC actions are only parsed once when added to the tracker.
** There used to be a PC mini sheet, but people always wanted just as much information on the mini sheet as in the main sheet. So, it wasn't so mini any more. The same issue would happen with the combat tracker.
Cheers,
JPG