*** Teamspeak 3 Server *** Convention voice details
We now have our voice server for the FGCon - a commercial 100 player Teamspeak 3 server - provided by gamespeak.com.
Details
Description: 100 Player Teamspeak 3 [ts22.gamespeak.com:9284]
Hostname: ts22.gamespeak.com
Server Port: 9284
Teampseak3 client download
Please download the client from the following website:
https://www.teamspeak.com/?page=downloads
There are clients available for 32- and 64-bit Windows, Mac OS X, Linux, Apple iOS device (iPhone, iPod, iPad), Android (beta client) and FreeBSD.
Once this is installated you will need to run through the setup wizard to tune your computer, headset and microphone. Please do this well before the game!
All GMs and players - please use a headset with built in mic! Please avoid using separate speakers and microphone - using these *will* result in feedback for your other gamers which will be very annoying and will slow the game down! Headsets with built-in microphones are available very cheaply, so please do yourself and your fellow gamers a favour and use one! Thanks very much.
Connecting
- Click Connections -> Connect.
- Enter "Server Address" as: ts22.gamespeak.com:9284
- Nickname is the name you wish others to see in the game list.
- Server password is blank.
Once into the server, we will have areas setup for general chat, Q&A and specific games. Please don't enter an area that is for a game you are not playing - as you will be asked to leave and if you don't you will be booted off the server and perhaps not allowed to connect again! Don't let this concern you - if you genuinely make a mistake and enter the wrong area, just appologise and leave. It will just be persistent impolite offenders that will be booted!
Community TS3 server - beyond the con?
For those who've mentioned a community TS3 server (we could keep the one we used for the con going - it is currently available until 11th August).
Unless someone knows how to get a commercial grade server for free, I'm currently looking at the options available with the provider we used for the con - GameSpeak. A few people had a chat about it during the FGCon and it was mentioned that someone could run a non-commercial server for the community. I'm not that keen on this idea as we could have times when there are issues and the person running the server is not around so we might not be able to game!
GameSpeak have something called "Clan Pay" - where anyone can contribute to the costs of the server through a webpage specific to our TS3 server. Paypal is used and the minimum contribution is $3 US.
Costs for the server are $4.95/month for 15 users, $7.95/month for 25 users or $9.95/month for 35 users. Somehow I managed to get $18.71/month for 100 users on the server we used for the convention. We can downgrade that to a lower level (at the next billing cycle) and upgrade to a higher level if we need (immediately).
FYI - I never saw more than 22 people on the server during the convention - 4 games running and some in the chat room.
An example of what we could do is:
Get the 35 user option at $9.95 (USD) per month. This works out at $120 annually - if 40 people contribute this would be $3 per year per person. Or, 25 a 25 user server would be covered by 32 x $3 contributions for a year.
Thoughts? Ideas?
New Community TS3 server (thanks Dakadin)
Dakadin has come to the rescue and setup a NFP (not for profit) licensed TeamSpeak 3 server at his work - this is limited to 32 connections, but we could register to increase this if needed (still free). We're looking at eliminating my concerns regarding this being one person's responsibility - resulting in the chance that if the main person is away and there's an issue then we can't play. It's looking good that we can do that... :)
So, we now have a free TS3 server for our own use, give it a go:
Servername: fgts.servegame.com
No port or password needed to connect.
The same rights as we had on the convention server have been applied - so, GMs, please add your game session as a sub-channel under the "Games" channel (make it semi-permanent, not temporary so it doesn't disappear if everyone leaves early) then delete it at the end of your session once everyone leaves.