Has anyone done anything with the FATE system? Its very rules-light, but I would be curious to see whats available.
MOD: A Dresden Files community ruleset is available in the "Free Rulesets" page (link in the menu header of this page).
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Has anyone done anything with the FATE system? Its very rules-light, but I would be curious to see whats available.
MOD: A Dresden Files community ruleset is available in the "Free Rulesets" page (link in the menu header of this page).
*waits for Valarian to pass by* :)
*passes by*
We're using FATE a lot at the moment, and enjoying the games. The Friday night group is currently playing a Dark Ages Sword and Sorcery game using a cut down version of the FATE 2.0 rules (SotC). We're playing without stunts or stress tracks. The Sunday night game is currently a Babylon 5 game using a mix of Starblazer and FATE 3.0 (Dresden Files).
There's a couple of character sheet only rulesets in the Wiki. One for SotC (and extension to the Foundation ruleset) and one for Dresden Files (based on the Base Ruleset).
Heh, I'm looking for a FATE rules set for FATE as well, both for Dresden Files AND for Strands of Fate.
The current implemention, as it stands, for Dresden Files is here: https://oberoten.dyndns.org/fgwiki/i.../Dresden_Files
You can also glance at what else is available here: https://oberoten.dyndns.org/fgwiki/i...tegory:Systems
If you run into any broken links, let me know.
Hope this helps!
I think I'll have to look at expanding the FATE offerings. Maybe a generic FATE ruleset with extensions for common brands (SotC, Dresden Files, Starblazer and Legends of Anglerre). I'm using and playing FATE a lot myself at the moment, so it'll enhance own game too. Now, if I can just find the time to delve in to the code again.
Definitely sounds like the interest is growing. :) Now if only we could get the publisher to sign on as a official one so you could get the modules published as well. ;)
Maybe asking if the newest publisher (Strands of Fate) is up for it?
Ok, that tool is sufficient enough. A character sheet and fudge dice is really all I need.
Nice. I have a game I'm starting soon, and I was afraid I'd have to use something else. So, now we are debating whether to use this or infrno.net, depending on whether we want to talk or type.
For now, I use the Dresden Files for FATE with the three stress tracks (Dresden/Strands)
I use the SotC extension for the Foundation ruleset for FATE with two stress tracks (SotC, Starblazer, Legends of Anglerre)
Unfortunately I haven't got the time to devote to a commercial quality ruleset at the moment or, indeed, in the foreseeable future. I could look to do modules, but not ruleset coding beyond basic character sheet layouts. I still haven't got my head around the later changes to the combat tracker. I'm way behind on my understanding of that area (probably in 2.4.x somewhere).
I know what you mean!Quote:
Originally Posted by Valarian
I'm going to be buying Strands of Fate in about two weeks, excited about that. I may use the dresden files rules set as a template for making a rules set for that. :)
I've contacted Fred Hicks (Evil Hat) in the past. He's been very accommodating with the community offerings as long as there's no rules included. I'm sure he'd be open to rules modules being released on a commercial basis. Not had to contact anyone at Cubicle 7 (Starblazer/Legends of Anglerre) yet as the character sheets on the wiki are for Evil Hat products (even though they're usable for Cubicle 7 products).
If there is anyone else out there playing Dresden Files, you might be interested in knowing that Kairos has been making some very nice improvements to the ruleset. I'm sure he plans on making the revised ruleset available on the wiki once we get finished testing it.
It's going to be a little while before I'm ready to start my Dresden game, so I'm looking forward to Kairos' improvements! :)
I'll certainly want to square it with Evil Hat before I release it, but here are some screenshots. These haven't been skinned yet. Also, obviously, if this is released as a fan work, there won't be any of the text book included, but the mechanism to add it yourself would be there.
This is great! I have just purchased the DFRPG pdfs. Along with the novels, they are a great read!
I look forward to seeing this, and I hope Evil Hat will step up.
C
Use the "contact us" on the Evil Hat website. You'll probably receive an email from Fred Hicks after a week or so. They're usually pretty good at responding. The feedback I got when contacting them was: "fine, but no rules". Anything more involved than a community edition ruleset is probably worth going via Doug. I don't know if he's had any contact with Evil Hat or Cubicle 7 as yet, but any contract worthy stuff would have to go through him .Quote:
Originally Posted by kairos
Any further news on development?
I find it rather amusing that RPG companies don't go for opportunities to get the word out on their games. Even Palladium Books recently asked their fan base (as I had posted in The Tavern) what they would like to see in the future from Palladium. I posted about VTTs, FG2 specifically, and I get a very strong feeling that it went ignored, not that I'm surprised.
Why do developers ignore opportunities like this?
C
Because of this thread I just found out Strands of Fate was released. Saw Dresden in the store the other day but didn't know someone had released a slightly more comprehensive baseline FATE book. Gonna go see if my local store has it tomorrow.
As to the why on developers not embracing VTTs I think that a lot of them are scared of digital. Things like torrenting of their books has scared them a lot from embracing VTTs and to some extent PDFs in general for some companies. They seem to have a feeling if they start selling primarily through the digital space that it will somehow cannibalize their print sales. I just have to say that, at least for me, that's not true. Sometimes I like to have the print book in front of me even if its in digital form but even if that were not the case, what do they lose by at least getting SOMEthing from a PDF/FG module rather than someone just pirating it anyways.
There's a newer version of the community DFRPG that I'm currently testing in my own game on Sundays. Expect that to arrive in the Wiki shortly. This brings in NPC sheets and some basic combat tracker functionality (courtesy of Lee).Quote:
Originally Posted by Crowley72
https://www.fantasygrounds.com/forum...3&postcount=20
On the commercial side, I've got a module created for character development with templates, skills, powers, stunts. Currently this is for my own use only but, if there's ever a formal communication between Smiteworks and Evil Hat, I'll put that forward for sale in the store.
Just realized Strand looks to be available only online/Lulu. So ordered the DriveThruRpg PDF last night and loaded it onto my Nook Color. Perfect page size for the Nook! Will go buy some FUDGE dice from my local store though to throw them some support.Quote:
Originally Posted by joshuha
Man reading through this the Aspect system just clicks and resonates with me. Considered me a convert! Once I am done reading through this I may try and start a game (although in the middle of a move now so wouldn't be until middle of July at earliest).
Strands of FATE seems more like a traditional RPG to me, a sort of halfway house between FATE and others. Dresden Files is the latest version of the FATE engine.
Are you sure? Your World pg 16, top of the page under "Here's the Deal" leads me to believe it's a FATE hybrid? I have only been reading the Dres files, and have not had exposure to the standard FATE system, so I wouldn't know...:D
C
The standard FATE engine was built with this game in mind. The FATE 3 system was released as Spirit of the Century and as a SRD online. It's this system that is used in Starblazer Adventures and Legends of Anglerre (both Cubicle 7 FATE games). The DFRPG is a modified version of the "free" system online at the Evil Hat website. It takes the system forward in a number of ways, for example: separating mental and social conflict. No SRD is released for the DFRPG modifications to date.
https://evilhat.wikidot.com/comparis...rsions-of-fate is a good comparison. Strands of FATE is pretty similar to Dresden except for the skill-less approach and the power/magic difference.
Does anyone plan on starting a DF/FATE game? I'm looking to sit in and watch. :)
Hey all:
Looking at starting a Dresden Files game and wondering where this stands. At the very least, has anyone come up with a good way to recreate FUDGE dice in Fantasy Grounds?
I've actually got a usable but largely untested DF/Fate ruleset. All you would need to do is edit a script to add the skills and trappings. Send me your email in a PM and I'll send it along.Quote:
Originally Posted by CAlexander
There's a ruleset in the FG Wiki that I've used to play several Dresden Files/FATE games. Is this the one you're using? If so, what errors or problems have you had? I've not come across any issues with the ruleset in use.
It's been updated recently (last 3 months or so) to include NPC and combat tracker.
https://oberoten.dyndns.org/fgwiki/i.../Dresden_Files
Quote:
Originally Posted by Valarian
No, it's a ruleset I wrote for a DF game that never went anywhere.:)
I haven't seen anything yet, but I am still very interested in it.
I would love to get my hands on a DF ruleset. That is if it's not too much trouble?
Chris
madman812 at gmail dot com
The link above points the way, or go to the wiki from the home page or downloads page.
Sorry to necro this thread but are there any library modules available for the Dresden Files ruleset?
Yes. They cant be shared though for copyright reasons. As usual for community rulesets.
Right... Gotcha ;-)
The link to the wiki is old, apparently, and no longer works. Is there still a wiki, and what can be found therein?
These are now available in the Free Rulesets section. Mine are also available from the link in my signature.
I really should ask someone to fill me in on how to GM on-the-fly using the Core system. For when you don't have time to find a ruleset and want to play something new and unique in a setting like an online con.
Aside from letting you chat and roll dice what does Core do by itself?