4E Ruleset v2.0 Coming to Test

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JPG
  • February 3rd, 2010, 04:52
    Atras
    Maybe I'm missing it, but is there a way to get the effects from a PC's powers to default to being "On"? So far, whenever any effect is dragged from a PC to anything, it shows me that it is "Off", and I have to manually turn it on.

    I'm also not sure if there is a way to get Shaman Spirit Companion bonuses to trigger on proximity... maybe the AURA keyword, but I can't get the syntax correct.
  • February 3rd, 2010, 06:32
    Moon Wizard
    That was a small bug introduced with the last update. I just uploaded a new version to address.

    JPG
  • February 3rd, 2010, 15:53
    EugeneZ
    Quote:

    Originally Posted by Atras
    I'm also not sure if there is a way to get Shaman Spirit Companion bonuses to trigger on proximity... maybe the AURA keyword, but I can't get the syntax correct.

    The AURA keyword is just a shortcut for specifying effect duration: the effect will be set to expire at "Start" (of that actor's turn). The same effect can be accomplished by specifying expire to Start manually. I'm guessing the descriptor was added to support Aura-based powers on NPCs more easily.

    To my knowledge, there is currently no support for proximity calculations.
  • February 4th, 2010, 07:45
    meathome
    Seem like preparation mode suddenly doesn't work anymore.
  • February 4th, 2010, 09:07
    Zeus
    Quote:

    Originally Posted by meathome
    Seem like preparation mode suddenly doesn't work anymore.

    Yes, it looks like Combat / Standard / Prep mode on the Charsheets are not working as they should.

    If I use a daily/encounter power in combat mode, the power remains listed even when its been ticked as used.
  • February 4th, 2010, 09:22
    Eru the One
    Full/Mini Sheet:

    * Con and Dex switch places between the two sheets

    Skills:

    * I've been trying to find what triggers this problem, but when I uncheck skills that I don't want on the mini sheet, they will reset and display all skills after switching sheets or closing/opening them. (Very hard to notice what triggers it)
  • February 4th, 2010, 17:14
    namyra
    CA and GRANTCA don't seem to have any effect.

    When I have an effect that gives "CA", once, until end of turn, drag it onto a creature, and then roll an attack roll with that creature, it doesn't add a +2 bonus, and also doesn't disappear immediately.

    The same when I make an effect with "GRANTCA", once, until end of turn and drag it onto my target, then roll an attack roll.
  • February 4th, 2010, 17:18
    Kalan
    Just played around a bit with it, and I have to say it looks dang slick...

    But...seein as I'm a lazy gus, anyone have any modules/stat stuff done up already? I don't see any (not that I was expecting any mind...), but anything would be a help :S
  • February 4th, 2010, 18:09
    Tenian
    CA you drag onto the person making the attack, not onto the target of the attack unless I'm mistaken.

    Also sometimes the modifiers show up on the roll line and other times they show up on the hit/miss/damage line.
  • February 5th, 2010, 07:36
    Griogre
    I messed around and ran a combat and overall it ran very well. One thing I did find irratating was that when I closed and opened the combat tracker in the middle of a fight the monsters were all set to be invisible again.

    Also an old 4E campaign didn't convert. Do you have to remove the old ruleset or do anything else special?
  • February 5th, 2010, 08:21
    Berova
    After playing around with 4E Ruleset v2.0 for the first time tonight, we were testing multiple characters.

    With 3 character sheets open, I really liked the fact that we can now make a character sheet active by clicking a portrait on the upper left corner. However, I found it really inconvenient when the newly activated character sheets "close" all power details (combat and/or descriptions) on the just activated character sheet.

    I assume this happens because the same routine is used to open an unopened character sheet (where all powers start in the "closed" position). It would be great if the ruleset could check if the character sheet is opened for the first time or it is currently already open (and thus just made active or the current character sheet) thereby leaving power statuses as is.
  • February 5th, 2010, 19:06
    Moon Wizard
    Another test version update:

    • Changed behavior of Enter key in power fields. If SHIFT is pressed, then a new power will be added. Otherwise, the default behavior of the stringcontrol will be used.
    • Double-click on campaign effects will apply effect to current identity (active CT entry on host, active identity on client).
    • Targeting subsection will open automatically when an NPC becomes active.
    • Clarified which effects support targets. Individual components will each respect the target field as noted.
    • Updated shortcut icons
    • Slight color change in hot key font to improve visibility of shortcut hot keys.
    • Effect Applied By field was getting cut off. Fixed.
    • Character sheet power mode button was not working. Fixed.
    • Shift-clicking on CT entry name was not toggling the target for the active CT entry. Fixed.
    • Cover and concealment were not being applied in some cases. Fixed.
    • Order of abilities on minisheet was incorrect. Fixed.
    • Checkboxes set to checked on new entry creation are incorrectly resetting to on, when window closed and reopened. Fixed.
    • Apply attribute was being ignored for effect conditions (CA, CONC, Dazed). Fixed.
  • February 5th, 2010, 19:10
    Moon Wizard
    BTW, congrats to Eru for being the first to notice the mini sheet ability ordering difference. It must have been that way for 2 years, and he was first to report.

    Griogre, I sent you a PM to discuss any conversion issues.

    Berova, it's true that the portrait click uses the window open code to bring the character sheet to the top. Since the power detail switches are not stored in the database, they get reset when this happens. To fix this, it would require a non-trivial change. My workaround for now is to use the minisheet which doesn't run into this issue. I've added to the feature request list for FG to add a bringtofront function.

    Thanks,
    JPG
  • February 5th, 2010, 21:23
    Griogre
    When I was looking at the 4E ruleset a bit ago I noticed the New button on the "Notes" book is too low. It should be above the bottom curl like the ones in the Story, Personalities, Encounter books. To see this click on Notes on the right side of the FG desktop and look at the new button.

    Moon, I responded to your PM.
  • February 8th, 2010, 01:08
    Darkfaith
    Okay, so my group decided to give this a go tonight. Things are going pretty smoothly, but I seem to be getting an error when trying to role to hit in a specific circumstance. What's happening is I'm on an NPC that's been marked by a PC, and any time I try to attack a PC (so far I've only tried the PC that did the marking) using host targeting and rolling to hit through any method, I get 'Script Error: [string "scripts/manager_node.lua"]: 76: attempt to call field 'getChild' (a nil value)". Is this something I'm doing wrong, or a bug?

    Other than that, we had a fantastic time with the set. My players and I didn't notice any other bugs during this session. Great work!
  • February 8th, 2010, 01:53
    Zeus
    Ah that looks like the problem i had a few nights ago. I have reported it to moon_wizard. I am sure he's working on a fix.

    moon_wizard - this looks like the same problem I had with Murkelmor, the NPC character I had problems with the other night. Thinking back my group were also marking using Marked and Hunters Quarry Marked effects.
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