2 Attachment(s)
Generic Actions extension for Fantasy Grounds Unity 5E ruleset
Only in Forge.
Generic Actions Extension (Fantasy Grounds Unity)
Attachment 48443
This stand-alone extension for Fantasy Grounds adds basic actions as clickable buttons on player and non-player character sheets.
This extension unlocks the following functions:
- Adds the generic actions found in the 5e Player’s Handbook as buttons on the character sheet.
- Includes: Grapple, Break Grapple, Shove, Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use Object.
- Generic actions that have checks or contesting rolls allow targeting creatures, and rolls are done automatically (completed in a similar manner to spell saving throws).
- Checks and contesting rolls support the dice tower
- NPC’s also gain these buttons on their character sheet —valuable for DMs or player-controlled sidekicks.
Verify options are used to insure the named operation going on cannot happen if out of ammo, Paralyzed, Stunned, Unconscious, Incapacitated, or Grappled (optional as grappling is nebulous on when it should prevent something based on DM preferences).
Updates:
[See .txt file for early updates and features]
V1.53 - Bug - NOTARGETING was not being respected when applying flanking or ranged penalties got applied to PC/NPC next to dummy NPC on the map (should not be effecting anything). Fixed.
New GenericActionsLayer.ext delivered with GenericActions.ext so it can be used in more than 5E -
"Feature: Generic Actions Layer"
(for the moment the 2E, 3.5E, 4E, 5E, PFRPG2, and SFRPG rulesets are supported)
See end of txt file for more details.
V1.11 - Bug - Display effect assets button was deleting PTRs instead of just effects. Fixed. Other general fixes.
V1.12 - Feature - if (P) appears in effect name and it happens to trigger a Keep generic actions asset then it will treat that asset as permanent until the effect itself is deleted. Personally, I can see so many uses for this I'm not going to bother to enumerate them. For sure my examples will have a WayPointSelfKeep.webm and a WayPointSelfPTRCircleKeep.webm that I tested with - but that is truly only a trivial use I can see for this power.
V1.13 - Bug - Cannot remove selection to hide targeting arrow so asset can be seen better as this effects vision. Will have to let targeting arrow overlay the asset for now.
V1.14 - Feature - new option "Asset: Generic Action Layer NPC faction will be none" defaulted to "on". While I originally used AURA/BCEG tied to NPCs for mines in SW5E where the faction is required to be the faction of what placed it - I can see no harm in allowing NPCs to be placed with none in other campaigns as it will not effect my definition of what the AURA effects are one way or the other (I don't use none but instead depend on things respecting the non targetable aspect of the NPC token) and I can just turn it off in places I need the NPC to have a faction so it can have more power in the AURA discrimination of friendfoe.
V1.15 - Bug/Feature - the attempt to make the NPC non targetable failed so took a completely different tact. If the effect "NOTARGETING" is present (NPC proxy will have it added in) in the CT entry then no targeting will be allowed (ctrl click on map or ctrl click on CT to target) and will be set back to not targeted. AuraEffect.isAuraApplicable function in AURA extension has also been overwritten to respect this effect. If its there - targeting (and Aura application) will not take effect - if its not there it will. Simple but deadly. Use this extension and feature at your own risk - ye be warned.
V1.16 - Bug/FGU update - something changed in FGU update (test) that caused error. Fixed. As it works in LIVE and TEST for fix will just deliver now.
V1.17 - Bug - FGU does not consistently call ruleset code for hasEffect and hasCondition (hasEffectCondition in 5E). KLUDGED. Not saying fixed.
V1.18 - FGU update - fixes for FGU update.
V1.19 - Bug - Generic Actions Layer dummy NPCs had effects being applied by Equipped effects which had SDC (from BCEG) defined in them not translating properly. Solved by insuring every effect added to the dummy NPC between its creation and end of creation was given the source of the CT entry that created it. Now you can see who owns the dummy NPC just by looking a the source also.
V1.20 - Bug - failed concentration roll will get and error after deleting the dummy NPC this extension creates. Fixed.
V1.21 - Bug - make sure if an NPC already has NOTARGETING it does not add it again during placement.
V1.22 - Aura Update - isAuraApplicable in Aura extension arguments changed so updated to match them for my override. No real impact just making sure its consistent arg names.
Grim Press video.
https://www.youtube.com/watch?v=3s2mB-1dDGI
A video made for my own entertainment...
https://youtu.be/ZS7wImwotnk
New layers playlist of videos I've made...
https://www.youtube.com/watch?v=b2Al...JFTxN9LNyJeLZ2
Grim Press will be handling the sales and promotion of this extension.
If you'd like to engage with us, please feel free to join the Grim Press discord: https://discord.gg/N7MM93a
Extensions = RISK: This note is added to all the extensions I maintain. I want users to understand that extensions are code that is added to or overrides portions of code in the Fantasy Grounds Unity (FGU) application. When the underlying code in FGU changes it can break an extension. When you run with other extensions they can conflict by trying to overwrite the same parts of the FGU code. I will keep my extensions working with FGU changes, and the extensions I use (listed in my FGU signature) as I have direct control over those things. I cannot make the same promise with other extensions. If I am notified of an incompatibility I will attempt to resolve it - but if I cannot I will list what the known extension incompatibilities are. Understand before you get any extensions that it comes with RISK. Not just my extensions - any extension. These extensions are also maintained by me for me. I provide them outside of my own games purely to those who wish to take advantages of things I use for myself.
Included is original text used for describing this extension - has a lot of details but really provided for reference if needed.