FGU Sharing LOS Definitions for Maps - Crowd Project
This thread is no longer active. See here https://www.fantasygrounds.com/forum...1-and-up-only)
Thanks for helping us test out the Alpha version of Fantasy Grounds. As you can see from the test module for Lost Mine of Phandelver, the LOS data is preset for that particular module. We've done several others in an earlier version of FGU, but we really need to redo these. If you want to help and share the results with other Alpha users, you can join us here.
Watch all the LOS videos here.
Post the module xml files here. It will only contain the changes you made for LOS and none of the official content from the module. We will be able to use this to update the maps for everyone. By sharing the files here, you are giving us (and other FGU users) permission to use these files. Before you start working on a module, it is probably wise to post your intention here just to help avoid having too many people all work on the same module.
When you post the xml file remember to give details of what ruleset the module is for and could you also post the store product number or a link to the store item so I know where to look.
Projects in Progress - See Posts #2 and #3 for completed projects
Fires of the Haunted City - in Progress Allmight
Volo's Guide to Monsters - Maps - In Progress Ascalon
Guildmaster's Guide to Ravnica - In Progress jbor613
RMC: Dun Cru - In Progress
RMC: Shadow World: Tales from the Green Gryphon Inn - In Progress
RMC: A Wedding at Axebridge - In progress
https://www.youtube.com/watch?v=gXkcaRVYuHw
Instructions and download link for the LOS Extraction Tool are here:
https://fantasygroundsunity.atlassia...ta+for+Modules
1 Attachment(s)
LOS 5E MODULE MAPPING: “Hoard of the Dragon Queen”
Here is my first MODULE MAPPING adding FGU Line of Sight (LOS) for:
"Hoard of the Dragon Queen"(D&D 5E).
LOS Player Maps:
27 Players maps - complete, some quite huge.
Please let me know if you notice any shortcomings/oversights, or have any comments, suggestions, or questions.
TY!
Added map "Castle Naerytar - Dungeon (Player)"
The dungeon map is interesting because 1) no doors, and 2) lots of nooks and crannies. Latest LOS module mapping is available at https://www.fantasygrounds.com/forum...l=1#post450748
The nook and crannies are interesting because they beg the question of how precisely to track the walls or, in pragmatic terms, how small of nooks to "capture" for LOS in terms of hiding. I tried to capture corners and nooks smaller than man-sized but not much smaller. So a compromise.
I am curious if the map LOS comes across as harsh (acute LOS shapes to capture key corners) or just fine in practice.
Share your comments if you get a chance to peek at the map. TY