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5E - Better Combat Effects Gold
5E Better Combat Effects Gold
Forge Link: 5E Better Combat Effects Gold
Better Combat Effects Gold (BCEG) is an extension that allows for fine tuning of when effects are enabled, disabled, removed, and added.
Additions BCEG has over BCE:
- Save vs Condition - Saves against conditions and damage will automatically be granted adv/dis based on the traits of the actor making the saving throw.
- ADVCOND,DISCOND: [condition] - Explicit advantage/disadvantage when rolling a save vs condition or damage type
- SAVERESTL - Perform ongoing save on long rest
- ATKD,ATKA,ATKR - Activate, Deactivate, Remove effect when the attack action is taken
- SAVEADD: (N) (effect) - Will only activate when the save fails by (N). Think of this as a "Hard fail". If (-N) will fire when the result is N or less.
- TATKHDMGS: (D) - Source of attack takes damage from target on successful hit
- TATKMDMGS: (DC) Source of attack takes damage from target on miss
- (E) - Will remove the effect when the source of the effect drops to 0 HP
- ELUSIVE - No attack roll has advantage against this Actor
- ATKHA,ATKHD,ATKHR, - Activate,Deactivate,Remove effect when the attack is successful
- ATKMA,ATKMD,ATKMR, - Activate,Deactivate,Remove effect when the attack is unsuccessful
- ATKHADD - Add custom effect when the attack is successful
- ATKMADD - Add custom effect when the attack is unsuccessful
- ATKFADD - Add custom effect when the attack is fumble (critical miss)
- ATKCADD - Add custom effect when the attack is critical hit
- Spell attack and Spell Range filters and ATK([range],[attack type]) conditional operator which will return true if matching range filter or attack type filter
- SNEAKATK, RAKISH, - For rogue sneak attack automation and rakish audacity
- Automated Pack Tactics Trait
- DESTROY - Destroy Actor when added
- SAVEONDMGT -Same as SAVEONDMG but applied to the target. Subsequent tags (SAVEDMG, SAVEADD, SAVEADDP, etc) will also apply to target
- CDMG,MDMG,HDMG - Crit damage, Max Damage, Half Damage. Works like modifiers buttons but also accepts filters.
- ATKADDT, ATKHADDT, ATKMADDT, ATKFADDT, ATKCADDT - Add effect to target on attack type
- OBSCURE - Mark Actors as obscured as well has how they are obscured
- House Rule (option): Truesight,Blindsight,Tremorsense negate Invisible if the target can see the attacker
Videos:
Concept/Overview
Change State
Links:
Grim Press Discord
MOD: Original developer is no longer updating material, and several features incorporated into Core FG coding. README is out of date, and instruction module is no longer available. See Forge entry for feature details.
Documentation: README.pdf (Out of Date)