So Starship Combat: how does it work?
Bought High Guard and very pleased. Ordinary Traveller starship combat is something I am used to handling with pen and paper. Using the program is however going to be worthwhile if I can learn it. I have used the interface for D&D combat but for Traveller we seem to not use it as much in combat.
Can anyone talk me through the steps?
So we establish range and initiative. That i can do normally.
I add two ships to the SCT. I went for Annic Nova for pure nostalgia and a 400 ton System Defense ship
Now obviously Annic Nova has no manoeuvre drives and the SD craft has 6G thrust. So I add all 6 as a bonus to the pulse laser turret. The range is medium.
OK then I target. That works fine. My SD craft lets loose a volley of laser fire that scores a critical hit, then a second for cumulative damage. I just amend the damage box on Annic Nova manually. I assume I roll twice, once for each turret?
Both missiles miss.
Then I fire back with Annic Nova's rather awful beam lasers at -3. I somehow score a hit, and do 7 points damage. A little window appears on the system defence boat asking if i want to apply it?
Well a system defence boat has 13 points of crystaliron armour: however the armour is not listed in the armour line of the display. So I hit yes to see what happens: and just get an error message.
I am using FGU so might just be a bug in this or i may be doing it all wrong, but looks good.
Will High Guard eventually have ship design capacity and allow us to import builds to Spacecraft? That and Capital Ships combat would be handy for me but probably not many players. :)
Any way any advice on how to Starship Combat at core book level welcome. I enjoyed flipping through the ships etc but I own High Guard in hardback so looking mainly for the FGU specific aspects of the implementation. Very pleased to see this at last!
CJ x