After the hotfix (not sure if it effected my issue or not) I was still getting the issue, removing all tokens from the map, readding them fixed the targeting issues.
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I can imagine with the get/setGridOffset that the token may well still be drawn in the correct location but now have incorrect selection position maths.
Let me know if you get any further selection issues and I'll take a further look into it.
Its possible the map you were using had an incorrect offset grid value stored in the map xml file eg <gridoffset>-1689,1438</gridoffset> while the <gridsize>84,84</gridsize> so the gridoffset should have been -83->0 range and not -1689,1438 as stored in the map. The loss of 1600 pixel on the 'x' due to how the get/setGridOffset now will modulo the -1689 into the correct -83->0 is why the selection could be wrong !!
Re-adding the tokens will have resolved this x/y offset mismatch in the db.xml file for your campaign.
The hotfix will resolve correct calling of update functions needed by spell tokens when tokens are rotated on the map. So you could probably have selected 'some' areas on the rotated token but you would also have areas the are supposed to be inside the token that were been missed. ( And areas outside the token that were been included !! )
Thanks, Pete
Hi,
Not much of an issue, but something you might be interested in, after the latest update, there's a B9 logo overlay on character tokens on game load. It vanishes on movement so its not a huge issue.
Yep seen it, just doing some tests with this bitmap disabled. It was added as it helped on token selection a year+ ago, as a special 'feature' to make selection work. My hope is that it is not required now, after the FGU exe updates over the year+.
The new fgu 4.4.4 does not seem to be respecting the initial setcolor for this, which sets it to color '00000000' to make it invisible. This is only setup once when the token icon is added to the token, in the past this started correctly as invisible but now needs some 'update' to happen for the new fgu 4.4.4 exe version to bother to apply the correct color to the bit map. Maybe its an 'order' of initialisation thing that would fix this now. But my hope is that I no longer need this bit of code.
working on update, and doing more checks on the set/get GridOffset change to make sure this does not need any code fixes since the 'hotfix' update to fgu 4.4.4 was released.
-pete
Just getting back to my campaign creation, having created a new campaign from scratch. I'll let you know how it all goes. I'm attaching the Custom Spell Token .xml for your review. If you see anything odd, I'd love to know.
I'll update you with any issue from the new clean campaign, if any.
(Update: loaded everything into new campaign and immediately everything works fine. Not sure what that other campaign's problem was... but it seems to have been an outlier, for now.)
GG
Attachment 59124
For reference I've bounced a couple of 'B9_logo' showing and inconsistent rotation bugs with FG devs, and they have quickly issues hotfix releases to fix these issues.
So a big thanks to the devs for sorting out the couple of graphics glitches that had been reported on the 4.4.4 and 4.4.5 fg release relating to spell tokens extension.
-pete
What Controls the size of the token when placed?
Notice that when I drop Spirit Guardians it appears to be a bit bigger than it should be
Only notice as am testing an Auras Extension that shows the 15' circle with a black circle and the token from B9 is a about 5' bigger all around
If you pull up the tokens list from the b9 icon you will see a 70 and 100 most likely.
The 70 is pixels per grid square. Increasing that number will make the spell token smaller when placed.
However. Can you tell me what is the diameter in grid squares of the spell token for Spirit Guardian currently?
Because it should be 35’ ft or 7 grid squares.
Also, AURA ext doesn't show black circles, I believe you are talking about another EXT called COP.