Just an FYI; Technomancer Spell Junk Armor has been made a 1st Level spell from a 0 lvl with release of Tech Revolution.
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Just an FYI; Technomancer Spell Junk Armor has been made a 1st Level spell from a 0 lvl with release of Tech Revolution.
For starship combat : We use to have a toggle in CT for NPC starship crew : When toggled, gunnery/piloting bonus were applied to appropriate checks (initiative, attack rolls etc.)
This toggle doesn't seems to appear anymore.
Oh, ok ! Thanks !
So it seems some NPC ship lack the correct wording for this behaviour. For example, The sivv defense drone from Devastation Ark 1 : Waking the Worldseed doesn't apply the correct bonus on CT.
Here is the caption of the NPC ship (i don't know any simple way to send you the record).
Attachment 53971
What I mean is providing a list of the ships that are not updated and the name of their modules.
From the modules i own :
- Alien Archive
- Endbringer Devil
- Novaspawn
Both of those are either living ship or spell transformer ship, with no crew but spacial crew bonus to be considered- Devastation Ark 1 - Waking the Worldseed
- Sivv defense drone- Devastation Ark 2 - The Starstone Blockade
- Sivv drone destroyer
- Sivv drone interceptors
- Skyward glory- Starship operation Manual
- AAC Hoardmaster (initiative check not working)
- Alinoisos (same)
- Atech resolute (same)
...
Basicaly all SOM starship have issue with initiative test, and some of them (example : Vanguard exsanguinator) have unclickable weapon to do the gunnery test (it think the "*" at the end of the name of some weapon may cause the issue)
Also, for Devastation Ark 3 - Dominion End : The starship Multifols Industry Harvester from the book/pdf does not appear in the FGU module.
I'll have a look at those. Thanks for reporting them. [Fixed]
Madman..