I'll take a look and get it fixed. Thanks for reporting it. [Fixed]
Madman
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Taking lethal damage doesn't apply the 'Prone' condition anymore.
Just pushed hot fix to restore that.
Regards,
JPG
Ever since the most recent update, I've been getting an error message popup whenever I roll for an attack in the chat window, WITHOUT targetting a specific PC or NPC. The error message appears in the logs as follows:
This error does NOT materialize in the logs if I make the attack roll against a specific NPC, (i.e. if I drag out the dice, and drop them directly onto the NPC's token). The error only occurs if I drag-and-drop the roll directly into the chat window. Likewise, this error does NOT appear when dragging a damage roll directly into the chat box. It only appears when making an attack roll. I've experimented a tiny bit with two other rulesets in Fantasy Grounds (Pathfinder and 5E), and this error seems to only appear while using the Starfinder ruleset. Not the others.Code:[7/17/2022 8:04:01 PM] [ERROR] Script execution error: [string "scripts/manager_action_attack.lua"]:714: attempt to compare number with nil
Granted, this error doesn't really disrupt play significantly. It's just an annoying distraction at the moment. If you need a screenshot, or a copy of the log file, I could publish those as needed. But the error appears to be readily and easily reproduced on my end, in both new and old campaign files.
Was able to identify the issue and a fix will be pushed with the weekly updates.
Attachment 53586Attachment 53587
Drift Crisis: In the NPC Section there is a blank sheet and the AbadarCorp Drone is a Tier 1 ship, according to the Drift Crisis PDF p. 146.
Thanks for reporting these. I will get them fixed. [Fixed]
Madman..
I am playing a Starfinder Campaign with the first adventure path, Dead Suns. When running ship combat, the rolls to attack for the NPC ship appears to be incorrect.
For example, the first ship combat is the Stiletto NPC ship, vs the player ship Hippocampus.
When rolling an attack from the ship combat tracker, the modifier is +14, which means the Stiletto will never miss an attack vs the players as the Hippocampus AC is 14.
The gunnery skill for the pilot is +6, which is what I think the combat should be using.
The same issue seems to occur with all NPC ships that I have access to in this adventure path - I haven't tested any custom ships, or other modules.
The modifier seems to be the piloting skill which is incorrect.
I am running the latest version of FGU, 4.2.2 2022-06-7, Ultimate license, with no extensions loaded.
I have all the Dead Suns adventure modules loaded, 1-6, along with the player modules.
Windows 10, UK English.
Thanks
The regeneration effect on trolls (and maybe other mobs) does not work correctly. If the mob gets hit by the intended damage (for e.g. fire or acid in the case of trolls) the regeneration should stop for one round, but it does not do that. Instead it just regenerates as if nothing happened. Evolivolution did reproduce the issue as stated in this thread: https://www.fantasygrounds.com/forum...415#post659415
His comment was also:
"To clarify: the troll does get an effect
Code:
REGEN: 5 acid or fire
which won't work regardless but even a normal
Code:
REGEN: 5 fire
doesn't behave like intended."