And yes I did name the module too, the same thing as the file, like I usually do. Sorry for the spam but forgot to clarify that.
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And yes I did name the module too, the same thing as the file, like I usually do. Sorry for the spam but forgot to clarify that.
Have you made sure you don’t have two installs? That has caused some weird issues before.
As far as I know, nope. Just the one, and then I copied the campaigns registry over from my back up drive. All other modules I made and put into modules before work.
Search for the executable 'FantasyGrounds.exe'. Dual installs have caused problems like what you are experiencing. If you find more than one executable, you have multiple installs.
Darn. That is strange as I definitely exported a test mod and worked fine. Any extensions loaded? It always possible that something is conflicting although that seems odd.... If you to to PM me the module I can see if it loads fine on my table to help troubleshoot.
When you export the module it will be tagged with the ruleset of the campaign used to export the module, and this only usable in another campaign using only that FG ruleset. What ruleset did you use to export the module?
I figured as much Trenloe, and after my PF module didn't show up I exported one from my 5e campaign, which also failed to show up. I only use the 5e skin extension and the Forgotten Realms Language Extension which I think is one of the built in ones now? ICR. Anyways... I sent it over to my PC and it works there so I have no clue what is up. I have only one install of FG on this laptop, will make a copy of my campaigns and uninstall/reinstall FG to see if wiping it and burning and salting the field after it helps somehow... Maybe I ought to take a look into the system registry?
@MMOaddicted - if you're exporting on the same computer as you're testing, and you load up a new/different campaign of exactly the same ruleset (check the ruleset name - you may have different ruleset versions) and you don't see the module then you'll need to check where the module is being saved to. Go to the FG startup screen and click the folder icon in the top right - then navigate to the modules directory in the file explorer window that appears. Do you see your .mod file here? If not, do a search on the computer to see where it saves it to.
If you do see the .mod file in modules directory then restart FG and try to find it in a brand new campaign of the correct ruleset.
I did see the mod there, anyways I wiped FG from my laptop and reinstalled it and that seemed to fix this... That was surreal. Sorry for the troubles.
Looks cool - installed the extensions, and they appear to load. Not seeing the 'Sound Board' - did I miss a setup step? Never mind, i figured it out.