Is there a plan to fix all of the modules that are released with new classes that don't show up when you open the classes tab? You actually need to go to the actual book and look at the book which basically defeats the purpose.
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Is there a plan to fix all of the modules that are released with new classes that don't show up when you open the classes tab? You actually need to go to the actual book and look at the book which basically defeats the purpose.
Could you elaborate that for me? I'm not aware of this issue and not a player of the system. So I may need a breakdown on the issue.
For example, the right hand bar under player has skills and races and professions. The module Glorious Empire has Aslan specific items that don't show up. Also, the Aliens of Charted Space careers don't show up either. It would also be nice to have the broad skills from the Companion show up under the skills tab. Maybe make it an option for GMs to enable so only those that want those skills. Lastly, the Central Supply Catalog has alot of items. items such as Power Armor and weapons can have attachments. It would sure be nice to have the attachments fit onto the armor or weapon rather being a separate item on your inventory. Yes all of these items can be dealt with manually, but the attraction of a VTT is not to have to manually adjust so many items. There is also a type whey you look up systems. Not sure which module but there are a bunch called Sworld Worlds rather than Sword Worlds.
I will have to look these claims. If modules are missing records that are provided like other modules then that is an issue that needs correcting. If you can give me the module name and what is missing (like you have done here), I can look them over and see about correcting that. The attachments request would be an expansion of the code and wont' be an easy implementation and something to consider when the code gets expanded.
Played last night and noted that zeros are often depicted as black in the initiative column (see image). Can this be resolved? I notice the same for item templates (e.g. where the weight in kg is blank instead of 0).
Also some of the text on the character sheets is now appearing outside its field.
The initiative box hides 0 when it's in the control by default in most CoreRPG based rulesets. You might have to explain why this is an issue. I have pushed a fix for the alignment of the entries for that list.
When creating a new task chain clicking the add button or the edit list button do nothing. So I can't add any skills to the chain
I see the issue you are running into. I'm just not sure of the purpose of this as I don't see any real automation. Just looks like a place to keep track of them. If that is the case, I will push a new fix for the entries not visible. Just want to make sure I'm not missing something.