I may have missed it, but can’t see any response re the bug I reported 22nd August. Happy to clarify if my report of the issue not clear.
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I may have missed it, but can’t see any response re the bug I reported 22nd August. Happy to clarify if my report of the issue not clear.
@Arkaerial,
According to the books I was able to find:
Gauss Pistol has TL 13 in both Core Book and Central Supply Catalog.
Gauss Rifle has TL 12 in both Core Book and Central Supply Catalog.
Gauss Sniper Rifle has TL 12 in Central Supply Catalog.
@GravityBlade,
Thanks for example. Hopefully, I can figure out what the other developer was trying to do on that.
@agoldsmi55,
I remember forwarding this issue on to the DLC community developer on record for this ruleset (@MadBeardMan), but we have not heard anything back. I'll see if I have time to take a look at the bars as well.
Regards,
JPG
@GravityBlade, @agoldsmi55,
Just pushed a hot fix that should address the PC sheet ship weapon damage roll and party sheet wound bars. Please run a new Check for Updates, and let me know if there are any issues.
As I mentioned, this is not a system I know, nor a ruleset I built, so want to make sure I got it set up right.
Regards,
JPG
Yup, I see where I made the mistake. I read the description of it "Gauss Rifle: Gauss rifles replace conventional rifles at TL13". It's just that it's a standard issue weapon on TL13 worlds. Sorry about that.
Hi, fairly new to this but I wonder whether I've also found a bug? Or maybe I've input data incorrectly. Trying to update the armour from the new CSC into FGU and it's coming up with error messages: Script execution error: [string "MGT2:campaign/scripts/manager_char.lua"]:1141: attempt to perform arithmetic on global 'nProtection' (a nil value). No idea what this means. As well as the error messages I'm unable to have the Armour show up in the Armour section on the character sheet when equipped.
It looks like the script is expecting a numerical value in the Resistances field, and didn't find one. (Note: I'm not the original developer.)
I think I've rewritten the script to fail gracefully in that scenario, if you want to give it another try. Please run a new Check for Updates.
Regards,
JPG
OMG, that works!! You are so brilliant. :D This has been driving us nuts for ages.
One final question: would you recommend that I do not put an item's description under the Description box but rather at the foot of the template? I note the the Description box is sometimes used for modifiers.
I'm not sure if this is a bug or a 'feature' - and grateful of advice. Is there any way for a player to see his health from their character sheet?
The Actions tab shows current stats, so say END is 7 out of 11, it will show 7. I recognise the Party and Ships sheet has a Wounds display (thanks for fixing it), but
it seems rather odd that a player can't easily see health from their character sheet (without quickly switching between 'Main' (undamaged stats) and 'Action' (current stats).
Can someone please either point me at something I am missing, which will let players see health clearly from character sheet, or confirm this isn't possible.
Thanks in advance.