Originally Posted by
viresanimi
Great update!
This is all for Star Wars:
I got a question regarding careers and career specializations before I go nuts and convert my module from the old ruleset to this fantastic new one. I can of course find a way to write the career specializations in - would probably simply make it a special ability since that is a copy on the character which the career isn't (which I still think is an issue, but that is just me). However, if there are plans to make something for the career specializations, specifically the talent tree's, I would really like to know. I would hate to spend a few days typing it in, if there is something awesome in the pipeline.
I can't remember if I suggested this before: Why not have the various roll initiative buttons placed next to the "Next actor" button, on the combat tracker. Seems like that could be more convenient. By the way... do they work, or am I doing something wrong and I need to look deeper into it?
Regarding the skill list, it is great to see, that there is able room to go nuts with skill levels, if the game master feels the need for that. Personally I find the list to be a bit of a pain, since it is frankly very long. I find that I spend a lot of time scrolling, searching for skills.
I would just go for numbers instead of pips. The characteristics are in numbers, so... And the horizontal space saved could really be used for a second column. That would save a lot of time searching for skills.
Just my take on it.
Anyways. I'll go work on my own module now. Seems like this puppy is ready for some serious gaming, and thank you for that!
Vires Animi
P.S.: A suggestion for Genesys: Under the Talents banner, why not have 5 number fields, one for each tier of talent. So whenever you add a talent to a tier, you can just adjust the number. That way it is easy to keep track of how many talents you have bought for each tier.