Ship damage rolls with a specified damage type in the damage field (i.e. radiation) have been fixed in the Test channel for release next week.
Regards,
JPG
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Ship damage rolls with a specified damage type in the damage field (i.e. radiation) have been fixed in the Test channel for release next week.
Regards,
JPG
Just pushed a series of fixes to the ship combat tracker to get it to work more closely to the standard combat tracker, including fixing the targeting drag and drop buttons. This is in the Test channel currently, and will be pushed next week.
Regards,
JPG
woot!
Had a player roll a Psion up and when I start adding the Psionic abilities I get the following log errors. I've created a new test campaign with just the core rules and player reference and still have the same issue. I even re-downloaded the modules with the same issue (I did this with no extensions loaded).
Log Error:
[9/6/2023 3:25:10 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[9/6/2023 3:25:10 PM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
[9/6/2023 3:25:10 PM] [WARNING] Frame shortcuts contains out-of-range values in Middle.
[9/6/2023 3:25:12 PM] RULESET: Mongoose Traveller (2E) ruleset (2023-08-29) for Fantasy Grounds Copyright 2023 Smiteworks USA, LLC
[9/6/2023 3:25:12 PM] RULESET: Mongoose Traveller 2E Copyright 2016 Mongoose Publishing.
[9/6/2023 3:25:12 PM] RULESET: Core RPG ruleset (2023-08-29) for Fantasy Grounds Copyright 2023 Smiteworks USA, LLC
[9/6/2023 3:25:12 PM] MEASURE: LOAD - PART 2 - 2.7445696
[9/6/2023 3:26:20 PM] MEASURE: MODULE LOAD - 1.4007023 - Mongoose Traveller 2E - Core Rules
[9/6/2023 3:26:55 PM] MEASURE: MODULE LOAD - 1.0243983 - Mongoose Traveller 2E - Players Reference
[9/6/2023 3:30:12 PM] Campaign saved. (0s)
[9/6/2023 3:34:40 PM] [WARNING] Frame tabs contains out-of-range values in TopLeft.
[9/6/2023 3:34:40 PM] [WARNING] Frame tabs contains out-of-range values in Left.
[9/6/2023 3:34:40 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[9/6/2023 3:35:12 PM] Campaign saved. (0s)
[9/6/2023 3:35:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:35:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:35:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:35:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:35:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:32 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:32 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:32 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:32 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:32 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:32 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:43 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:58 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:58 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:58 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:58 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
[9/6/2023 3:36:58 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/char_psiweapon.lua"]:8: attempt to call global 'updateWindow' (a nil value)
@Arkaerial,
I just pushed a hot fix to address the warnings and errors in your post. Please run a new Check for Updates, and try again.
@GravityBlade,
That looks like it might be different than the damage type issue you reported before. It looks like you are rolling from somewhere other than the NPC sheet or combat tracker that we were looking at before. What is the sheet on the right? (Also, I will probably need a sample campaign; as I'm not familiar with this system or how to set things up.)
Regards,
JPG
Works great, thank you.
The attack roll was made by a PC linked to the ship (i.e. in the crew list) by clicking on the roll and damage "buttons" on their sheet (as shown in the images). That is SoP for PC ships, i.e. to make starship attack and damage rolls from their character sheets.
Campaign file can be found here: https://1drv.ms/u/s!AmeDJ-4j0LLnnAWY...cTYik?e=x9vDzq
Thanks.
Also would like to point out that in the Player Resource, Core Rules, and Central Supply Catalog they have the Gauss Rifle and Gauss Sniper Rifles as TL 12 when they should be TL 13. The pistol is the correct TL.