Not technically a bug, but on line 666 of record_comp_main.xml the object name "will label" is used instead of "will_label" which is almost certainly not intended.
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Not technically a bug, but on line 666 of record_comp_main.xml the object name "will label" is used instead of "will_label" which is almost certainly not intended.
very ominous line you reported. It's a tricky devil lol. Sorry couldn't resist. I see what you mean. I don't think it will cause an issue, but I will fix it for the next weekly update.
I just noticed a minor line of missing text for the "Medkit, advanced" item, as found within the Starfinder Core Rulebook module.
When navigating to the "Other" tab for this item's description and detailed rules, the description appears to be (abruptly) truncated. Currently, the final line of text reads as follows: "You can then provide long-term care to a single patient usin"-- and then promptly cuts off before listing the DC for the action being described.
Consulting my own copy of the CRB, I believe that the final sentence is supposed to read as thus: "You can then provide long-term care to a single patient using the temporary medical lab, with a DC 30 Medicine check."
Class level effects coding isn't working. So things like [VANGUARD] seem to just always return -1 for me.
FGU (latest version; update 20 mins ago) on Windows 10
ISSUE
The LV2 Theorem feature Painful Injection is not listed in the Theorem feature description.
Further, it's incorrectly configured by listing Theorem (EX) in the info field instead of having Theorem in the (parent) feature field like all the others
Attachment 52551
BUG
All weapons that have NULL damage type, e.g. Graviton Pistol or Wraith-Sting Rifle (both from Starfinder Armory) will result in an error when adding them to the inventory and won't display under actions. Adding a damage type, regardless of damage value (e.g. changing - to - P) will make it work, however, some weapons aren't made to have damage types, but only special effects.
Attachment 52553