Quote:
Originally Posted by
bmos
So now that this is present, it might make sense to stop checking whether characters are dead or dying.
Some auras could be only applicable for characters that are dying, for example.
Not sure what you mean - but I have to check for sure in the AURA effect if they or their target is dying for certain things. Can you explain what you mean based on some of what I do? For example:
Mines (static):
Incendiary Mine; IF: !DYING; IFT: !DYING; AURA: 15 foe; Incendiary Mine; IF: !DYING; SAVEE: 14 DEX (H); SAVEDMG: 2d8 fire
Fragmentation Mine; IF: !DYING; IFT: !DYING; AURA: 15 foe; Fragmentation Mine; IF: !DYING; SAVEE: 14 DEX (H); SAVEDMG: 2d10 kinetic
Gas Mine; IF: !DYING; IFT: !DYING; AURA: 15 foe; Gas Mine; IF: !DYING; SAVEE: 14 CON (H); SAVEDMG: 2d6 poison
Clouds (moving or static):
Toxic Cloud; IFT: !DYING; AURA: 20 all; Toxic Cloud; IF: FACTION(notself); IF: !DYING; SAVES: 14 CON (H); SAVEDMG: 5d8 poison; Poisoned
Gas Cloud_Gas Cloud (Huge); IFT: !DYING; AURA: 15 all; Gas Cloud; IF: FACTION(notself); IF: !DYING; SAVES: 14 CON (H); SAVEDMG: 2d6 poison; Poisoned; Blinded
Gas Cloud_Gas Cloud (Large); IFT: !DYING; AURA: 10 all; Gas Cloud; IF: FACTION(notself); IF: !DYING; SAVES: 14 CON (H); SAVEDMG: 2d6 poison; Poisoned; Blinded
Incendiary Cloud; IFT: !DYING; AURA: 20 all; Incendiary Cloud; IF: FACTION(notself); IF: !DYING; SAVES: 14 DEX (H); SAVEDMG: 10d8 fire
Bodak NPC from Monsters of the Universe (need two - one for the effect - and one for generating immunity to the effect:
Aura of Annihilation_Bodak; IFT: TYPE(undead, fiend); AURA: 30 all; Aura of Annihilation_Bodak; IF: FACTION(notself); IMMUNE: CUSTOM(Aura of Annihilation_Bodak)
Aura of Annihilation_Bodak; AURA: 30 all; Aura of Annihilation_Bodak; IF: FACTION(notself); IMMUNE: CUSTOM(Aura of Annihilation_Bodak); DMGO: 5 necrotic