Thanks for working with me on this, and catching all these cases. Another hot fix was pushed just now, if you want to run a new Check for Updates.
Regards,
JPG
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Thanks for working with me on this, and catching all these cases. Another hot fix was pushed just now, if you want to run a new Check for Updates.
Regards,
JPG
Fantastic, I think you've fixed it!
I'm not 100% sure that the critical created is correct RaW but I will check and take that up with Mad Beard Man seperately.
Thanks again John, your rapid support is greatly appreciated.
I think this is the right thread for this? Haven't played MGT2e in a while and just tried to fire it up on Fantasy Grounds for a new game and get this message...
Attachment 57977
Wont even open a session and just crashes back to the launcher.
This is now fixed. Run a new Check for Updates, and try again.
Regards,
JPG
Three issues I've found. One similar to one I've seen before but was fixed, the other is new.
1. When assigning damage from a hit by a Barbette it fails to roll the damage and only assigns the bonus damage from to-hit roll.
Attachment 58333
Attachment 58334
2. Dragging and dropping the "new target" button/chit does not target anything in the Spacecraft Combat Tracker. Using the "on map" targeting does seem to work.
3. When a PC fires a weapon on a ship that is targeting another and succeeds, no damage assignment is requested.
Attachment 58335
Hope this is an easy fix.
Thanks.
Sorry for the late reply. Thanks for reporting. I will take a look at it when I get a free moment. Could you post a copy of your campaign for me so I could attempt to replicate the issue?
Attachment 58432
Can't drag ammo for the Sindalian Officer's Revolver on to the action tab from the Drinax Companion book
I found a missing nil check for a failed find of the string for damage. I will have that ready for the next weekly update. As for the record itself, can you tell me where the ammo record is from? Does it list an empty damage area?
See image for data Attachment 58434
I edited the revolver damage not to have a blank value, then I could drag/drop the ammo in but it didn't update the damage dice at all (only updated weapon traits).
So I also needed to edit the damage for the different ammo manually.
The Mutiny Cartridge fires from a secondary barrel and has different rang and also should have magasin size 1. Probably need to add "Sindalian Officer Revolver (lower barrel)" has a new weapon item to workpropely in FG.
I was asking in terms of what module did they come from? I'm not familiar with where things are from and I can look at the ammo directly and see if the record needs to be updated.