Awesome peoples. Thanks for the update Mattekure.
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Awesome peoples. Thanks for the update Mattekure.
I looked at this and I'm going to say it is working as intended. Yes it does add 1 rnd to TRUNRS to get around the auto decrement initiative. I know at one point someone had a request for a effect that ended at the end of their turn, the same turn it was applied. The bottom line to remember is it will get removed when the tag fires at 1 rnd duration.
Thank you!
Trying to use the DMGR: effect in 5e for interception.
The effect itself works fine, only issue I've encountered is that it seems to be ignoring the `Expend on next Roll/Action`, so it's staying on the target as if it was set to `Expend: Never`
Ignore me, I was using the effect completely wrong, applying it to the one dealing the damage instead of the target of the hit
[QUOTE=rhagelstrom;633431]Version Update 2.25
fixed: Issue with Source tags not properly resolving
fixed: Error with Automatic Save Adv
Thank you so much~!
This is still a problem in this version of this extension.
I have tried this effect in 5e, and it works.
Acidic Spray; SAVES: DEX 23 (R); SAVEDMG: 7d6, acid
But for pathfinder ruleset it does not work, something in version 2.24 broke the SAVE effects for pathfinder 1st ruleset.
Version Update 2.26
Feature - Conditions are now searched first and then the custom effects list when using tags such as SAVEADD
Fixed - The SAVEADD family (SAVEADD, SAVEADDP), all effects with these tags on an actor would process on a failed save, success in SAVEADDP case. These are now bound the the effect if a BCE tag that makes an ongoing save proceeds it.
Fixed - DMGRT was not being removed on damage
Sure I can send you something, but I dont know what is useful. If you are more specific I can do that
For this bug you can just start a new campaign with your extension loaded, add a npc or pc in the combat tracker with no stats. No source books needed.
Then add your effects into the combat tracker.
For pathfinder use will, reflex or fortitude instead of dex etc.
So the effect I made as an example.
Acidic Spray; SAVES: reflex 23 (R); SAVEDMG: 7d6, acid
It will not roll damage on a failed save
It will not remove on a failed save
It will roll the save and tell if it is a failure or success.
No errors are thrown.
The 5E status indicators extension is having an odd conflict with the Better Combat Extension. When a creature puts a SAVEE effect on another creature to force them to make ongoing saving throws, when they make it it forces the creature that put the effect on the creature to make it instead but also does some weird stuff where it still might remove the effect from them. This was tested in a campaign with only it and Better Combat Effects on. Leaving this where both extension creators can see it
https://cdn.discordapp.com/attachmen...89/unknown.png
I've run into an issue using BCE, when BCE is loaded (forge version) ADVSAV: [ability] does not function (concentration does) disabling the extension allows the effect to work properly.
Other extensions (forge and otherwise) i have loaded include;
5E - Advanced Effects
5E - Automatic Mirror Image
5E - Polymorphism FGU
Feature: Aura Effects
Feature: Theogeek's Improved Critical
I use 3 of those 5 exts you listed. I do not use AURA or CRIT one, however, the reason I don't use AURA one is because it does have some conflicting coding with a few of the other exts I use (I use 70+ exts).
In the picture above I only used BCE.
It is working with my other exts.
I would suggest make sure you using the most updated version, and try turning off the other exts and see if it still does it. I would start with AURA one.
I just tested the extensions i'm using.
Any extension paired with BCE, ADVSAV didn't work.
BCE by itself, ADVSAV didn't work.
Tested Aura Effects by itself, ADVSAV worked.
Ran update.
Tested BCE by itself, ADVSAV worked.
Tested all extensions at once, ADVSAV worked.
FGU was last updated yesterday by fiance.
I have no goddamn idea what's what anymore, i'm doubting whether i got the coding wrong before i made my initial post, but i had 2 people help me with those before, anyway, it works.
Somewhat similar issue, with BCE enabled I can't apply adv/dis to ANY saves, using the modifier buttons, effects, or any other method. I've tried disabling all other extensions but no luck.
Thanks, an additional update took care of it for me too.
The FG updater is a fickle beast. Occasionally, I've found that I have to run the updater several times for the updates to stick. It may be that the published updates haven't made it through the 'approval' process, but whatever the problem is, running an update a few times has solved many a problem for me.
I just saw this thread and it blew up. Everyone seems good with things working?
Indeed, no issues here, apologies for blowing up the thread
Version Update: 2.27
Fixed - 5E - SDC correctly accounting for bonuses from power group settings
Attachment 50977
Still having an issue with the add-on causing weird bonus calculations. I'm using the 2.27 update as you can see in the screenshot, and I'm on the latest version of FGU. BCE is the only extension I have enabled.
The image shows a character with proficiency bonus of 6 and charisma bonus of 3 with a DC of 26 that should only be 17 for their Hold Person save.
Thanks for all of your work
I can second the findings from Nebs with a 5E campaign and no other extensions besides BCE 2.27. It appears to be related to proficiency. Here's a level 1 character with a Save DC of 18, when it should be 15.
Attachment 50981
Removing proficiency from the Save DC reduces by 4, instead of 2:
Attachment 50982
And with BCE disabled, no other extensions, to show what is expected:
Attachment 50983
Version Update 2.28
Fixed - 5E - Fix for bonehead screwup accounting for bonuses from power group settings
Fixed - 5E - BCE Tags that are associated with an attack action are now compatible with Advance Effects extension's Action Only
Somehow I ended up calling the eval function twice! Sorry for the inconvenience
I have no idea what the conflict is, but when BCE is on I'm getting an issue when I roll tables, where the following error occurs and nothing rolls:
"Script execution error: [string "scripts/manager_effect_bce5E.lua"]:112:attempt to index local 'rActor' (a nil value)"
I'm trying to figure out in a test campaign what other extensions are interacting to cause it because it's not BCE on its own. Since it calls out "BCE" in the error line I figured I'd drop it here just in case something was obvious that I don't have the knowledge to notice. This error has only been happening as of today.
Fixed! Thank you!
I have an issues with SAVEONDMG. it seems not work. (Only BCE on)
I'm having an issue where my NPC is not adding it's Con save bonus on a SAVES role.
Setup:
1. NPC has a +2 to constitution, and is proficient in constitution saving throws for a total of a +6. (Used an aboleth to test)
2. Applied the following effect to the NPC--> Searing Smite (C); SAVES: CON [SDC] (R); SAVEDMG: 1d6 fire
3. Once applied, [SDC] resolves to 15
At the start of the NPC's turn, FG roles the saving throw, but it only roles a d20 and does not include the +6 in the saving throw role.