It's going to happen, the entire tab will be updated soon, as careers are getting an update, a proper update.
Cheers
MBM
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Please please please, add 'Charisma (Vargr) Characteristic' to the Characteristics (GM) Options. We use this in our game, as I'm sure others do, and it would be handy to be able to record it separate from SOC. It's not fair that Hivers and Aslan get theirs!
If you add Charisma (CHA) characteristic wont it collide with Charm (CHA) characteristic from the Traveller companion options when selecting skill characteristic DM in FG?
Use the Social Standing (SOC) box for Charisma (CHA), Vargr from the Extents do not have a SOC characteristic.
I also use Charm (CHA) characteristic (Traveller companion options) in one of my campaign for a Varger and some low SOC travellers when the deal with people that doesn't care about there SOC or Varger CHA.
But I guess you could run in to a situation when a Extents Varger gain some Social Standing with the Empire or a human takes charge of a pack of Varger.
Mabe have Charisma (CHA) and change Charm to (CHM,) but guess have MadBeardMan would need to check with mongoosepublishing because they didn't think about CHA being used for two characteristics.
Finacess and Currency
Suggest remove "Cash on Hand" from Finacess and use use Currency on Inventor tab as as Cash on Hand.
Keep Pension, MSP and Debt but also add Salary, SOL (Standard of Living) and Bank Savings.
Under Currency have Cr, KCr and MCr
Makes it easier to edit cash. I done this to my game in the option menu, but think it could be standard
A few old and new ship sheet and deckplan suggestions:
* Allow images to be drop into notes tab when creating a new ship. Now it's only the prebuilt ship can have attached deckplans in the notes tab.
* Auto copy the notes tab to include description and deckplans when using a another ship as template to create a new ship.
* Add crew salaries on ship sheet and show on party sheet. Maybe even have a payout button the GM can use.
* The way max Fire control DM is automatically applied to all weapons is wrong and confusing in the combat tracker.
It should be a pool that can be divided among all weapons or applied to one weapon. Mabe can have a little dice bool on the action tab that can drag and dropped on the different weapons systems.
* Make it possible to add NPC crew to a NPC ship and save it as a Battle. Then have the crew skills and stats applied to the ships weapons systems.
* On the ship status tab show/save info about critical hits and hull point damage taken. The info is now only available as long as you have the ship in the combat tracker.
If the info is saved on the ship sheet it easier to access when doing repairs after combat and also makes it possible for GM to prep space battles with ships in less than perfect condition to start with.
* Add a individual copy of the Critical Hit Location table to the ship sheet (Status or a new tab) that can be edit and rolled against.
Then GM can create table that better reflect the individual ship. For example some ship are missing some systems or GM wants one particular system to have a larger chance to be hit on a ship.
* Suggestion when making the new 2022 edition deckplans.
Have transparent background and separate decks into different images, then it becomes easy for a GM to use the images as asset when creating maps.
For example you can drop a hangar as a background and have a ground combat between characters inside the ship and enemies outside in the hangar.
* Add LOS on all deckplans and have the deckplan room description numbers in a separate paint layer or as token that can be toggled on/off.
* Have a link or tab to a small space battle map from the ship combat tracker for quick assess.
Like the "Fleet Movement Chart" or a custom one like my Starship Combat Range Tabel https://www.fantasygrounds.com/forum...9&d=1658364258
I don't expect an extension either. The list above was in response to someone asking me what i wanted in a character generator.
What future plans are there for adding some functionality and automation for generating
Passengers, Freight, Mail and Trade goods and other stuff when visiting a spaceport?
Here a few suggestion based on how it looks now:
- Systems Sheet, Spaceport tab: add button to auto add info from the Starport Facilities chart on page 257 (core book 2022).
- Trade Goods table: change it to generate a drag/drop Trade Goods item when rolling and not only text in chat.
- Systems Sheet, Trade tab: add the ability to drag/drop Trade Goods items. Now it wont accept Trade Goods items.
- Systems Sheet, Trade tab: add a button for GM to auto roll and add available Trade Goods from a supplier.
A supplier will have all Common Goods available, the Trade Goods that match the world’s Trade codes and a quantity of randomly determined goods equal to the Population code of the world.- Systems Sheet, Trade tab: similarly add a button for the players to generate Freight and Mail using characters Skills and World/Starport DM. Handel Freight and Mail like a Trade Goods item, just add destination and origin field to the Trade Goods items.
- Add a new Passenger tab on Systems Sheet and add button for Players to roll for Passenger using characters Skills and World/Starport DM.
:o
I have a suggestion: It is possible to hide more information from GM attack rolls? Currently with the chat: Show GM rolls set on "OFF", the chat in the player's client shows who is attacking, to who the attack goes, If the attack hits or misses, and in case it hits, shows the type of success and the MOD to the damage throw.
The point here is to add the possibility to show less info. For example: who attacks and to who goes the attack
In other rulesets (DnD5e) there is an option "Show results to clients) Can be possible to implement it on Traveller ruleset?
thanks
Questions for MBM: What are your thoughts on the newer coreprg combat tracker vehicle integration? Does it help or hamper integrating vehicles in MGT2 since the framework for starships is already in place? would it require re-work to utilize it? is it even useable for SCI-FI rulesets? Maybe your already using it as far as I know. :-) Thoughts?
Thanks!
Is development of the MGT2 products on hold or is MBM on vacation? There haven't been any new products in a while? Just wondering.
As most DLC developers, this is a side project for MBM; and as he has mentioned in other posts, his life has been very busy over the last year. In addition to submitting a Vampire source book DLC in the last month or so, he is also mentioned he is working on a little bit of Traveller and another DLC project. I'm sure we'll hear more from him as his time permits.
Regards,
JPG
Thanks for the update. I don't read every post so it is hard to find the relevant comments from MBM. Totally get this isn't his full time job. He was just pushing out so many products that we were spoiled.
Add function to share the a NPC portrait image with players directly from the NPC character sheet,
Fix drag and drop Race onto the NPC character sheet
If I recall correctly you can drag an image (your portrait image or a larger image of the NPC) to the second tab of the NPC sheet for storage and when you want to share the image just drag that to the chat window or open the image and right click share it.
On race, that is a deeper rule set issue.
Hi, it will be possible to have Import NPC also?
type "/export" in chat window and it will open up the export window.
You can create a module with the NPC or what ever you want to export.
Then you load the module you into the game where you want the NPC.
In the Community Expansions thread the should be some NPC that you can import.
I'm wanting for the day where can create spaceship with a NPC crew to drop into the combat tracker or export as one package
It's only possible to drag/drop pictures to the note tab when you already have created a image assets for a image.
It's not possible to drag/drop portraits/tokens directly to the notes tab from the assets library.
But what I really want is to be able to right click on the NPC picture (or have a button) to share the already existing portrait/token on the NPC front tab
What would be the intent of sharing the the token or portrait assets from the NPC statblock? These images are often small and would not appear nicely if they are stretched and zoomed in.
Having all in one place makes it less fiddly, more quick and easily to share a portrait of a NPC with players.
Having to go into my image library trying to find a picture for a specific NPC creating image of it and sharing it, instead of having it all linked from the NPC sheet just gives me as a GM a lot more prep work to do and headache when playing.
Don't know what the limit is for the NPC portrait/token but good enof. If its to low for people raise the limit or do like the player character sheet have a separate portrait and token space.
How about the ability for items and ships to easily add mods without needing to manually adjust the items. There are alot of mods for armor, weapons, vehicles and ships, but you need to manually adjust them to reflect the mods impact. Obviously it can be done manually, but i would prefer not to have players or myself make mistakes.
I'd love to have the ability to define gear sets which you can auto equip/unequip/move etc.. So I can define a gear sets for ground combat, space combat,in-jump,on-ship,diplomat and could just click it to equip. Also nice for different law levels when visiting planets. Just a thought. As a player, I spend a lot of time deciding what to wear/bring under different circumstances and often forget an important useful item. :-)
Pharoid, I think you can kind of do that already. Create inventory directly on the PC record's equipment called 'ground combat', 'space combat' ,'in-jump' ,'on-ship', 'diplomat' etc. Then assign the 'Location' to the inventory described above. If you equip or unequip the entire group that should replicate to each assigned end item in a single click.
One drawback is you may need multiple inventory items of the same thing if you use it in multiple groups so it may look like you have duplicates when in fact you don't.
As a Ref I'd assume everything not equipped would be in the ship's locker or some such.
Yep! that does the trick. :-) Thanks! All this time I've been fiddling with my inventory and I shoulda just taken one of your classes. :-)
I wish there were a tab for subsectors so that it is easy to access the subsector maps in FGU. i realize there is a website, but it would be useful to have this feature in FGU.
On the Actions tab, it would be great to be able to see how much damage had been applied to each stat, rather than having to flip between top of Main and Action tabs to check. I may be missing something, but other than that hard to appreciate how dinged up a character is - and how much healing they might need. Apologies in advance if missing something obvious. One way of doing this might be a field beneath each 'damageable' stat on Actions sheet, showing how much damage suffered.
I can't remember, but is there a Ships Locker feature in the works? Where as a GM I can just put equipment in the ships locker and the players check it out onto their character sheets when they take it?
Is there a technical possibility to generate Starship Encounters via Table generation? If so, any chance it could be added to the "roadmap"?
Much Danke.
I don’t have the ruleset, but there is a Space Encounters table in the Core rulebook. Check the reference manual under Space Operations - Encounters, if it exists, there should be a link to the table.
How about being able to drag mods to weapons and equipment that modify the items. Or a tab on an item where you can put the mod so it doesn't just show up on the inventory list with the item itself.
Ability to use opposed checks in Task Chains.