Skills who's base is calculated do not calculate when dragged to the character sheet
When you drop a skill that has a base chance that is a formula (such as dodge) on the character sheet, its base chance is not calculated.
To replicate:
Change the dodge skill in the table "Skills" in scripts/manager_gameline.lua so that dodge reads:
Code:
["Dodge"] = { Base="DEX*2", Category="Physical", Untrained=true },
Now dodge is no longer a default skill.
Reload the ruleset. Create a new character. Drag the dodge skill onto the character sheet. The base skill value is empty. If you reload the ruleset, you will force a re-calculation and the skill value will be properly calculated.
This is a problem to me because I'm adapting an extension so that all skill base chances are formulas, so when I drag skills to the character sheet the base chance remains at zero.