[QUOTE=SirMotte;659535]Update to Version Beta 2.9.7 - Constipated Seagull
Anouncement:
It should also be ready for the upcoming update currently on "Test" if no major changes happen.
Can we have some sneak peak?
have a wonderfull day!
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[QUOTE=SirMotte;659535]Update to Version Beta 2.9.7 - Constipated Seagull
Anouncement:
It should also be ready for the upcoming update currently on "Test" if no major changes happen.
Can we have some sneak peak?
have a wonderfull day!
[QUOTE=plap3014;659555]
Simply load the extension as is while being on the test build. If I didn't overlook something, everything should work as normal.
Edit: I should specifiy I mean the upcoming FGU/5E Ruleset update that introduced vehicles and other things with some major changes under the hood
Is it possible to get this working with dnd calssic? im in love with the theme but the character sheet has portions that are unreadable.
Thanks! I really appreciate it!
Update to Beta 2.9.8 - Baldur's Cat Flap
Announcement:
This weeks update is now live on the Forge and GitHub.
It focuses on bringing in basic support for Dungeons & Dragons Classic /ADnD /2E ! I can tell how much the 2E community cherishes this ruleset, as never before I've had so many help offerings and issue reports than with this ruleset. A whopping 23 different players reported to me within a week! Fantastic!
I hope you're now able to fully enjoy Hearth Theme in 2E! Very few buttons are missing and the CT has some issues I need to work on next week. Other than that things work fine.
As always special thanks to MeAndUnique and Saagael, all the wonderful folks at the Unofficial Developers Guild, as well as Derek From Fantasy Grounds (and Smiteworks in general).
Enjoy!
Sir Motte
Added Ruleset support:
- Basic DnD Classic/ DnD 2E /ADnD support!
- Celestian did outstanding work with this ruleset! I'm amazed how many features are present by default, that would otherwise require extensions.
Same goes for the amount of custom graphics, well done.
Altered Theme Elements:
- Fixed temporary HP Color (again).
- Changed GM Roll hidden Roll icon.
- Fixed 1px misaligned Chatbox frame.
- Second pass on Chat Icons like attack, critical hit and the like. Some feel a little clunky, I will probably change them up again.
- Exchanged Import/Export button to make more sense - Import = Arrow Down / Export = Arrow Up.
- Changed Portrait Frame. While I like the original, it felt a little bit off style wise.
- Changed Reference Manual Chapter Font Color from Orange to Yellow.
- If you read this changelog, you can request your very own GM icon extension, contact me.
- Changed Chat "Stop" indicator from "halt" hand to exclamation mark, to be more universal.
- Changed Radial Menu Initiative icon to use a Bold Exclamation mark instead of the regular one.
- Increased Border size of custom roll window buttons to 2px, in order to not produce weird aliasing effects.
- Changed Character Sheet Tab Font from Regular to Bold (Black).
- Changed Chat Speech bubbles to use a much darker value, for better readability.
Added Extension Support:
- Added Icon support for "Carrier" by Silent Ruin - Thanks for providing everything necessary SR :).
Supported Extension changes:
- Changed Moon Tracker (by DMFirmy and bmos) Icon button down state to be in line with the rest of the theme.
- Changed Arcane Ward (Ryan Hagelstrom) Announcement Icon to use a dark backdrop.
- Adjusted Friend Zone (MeAndUnique) Tab Font to match new black font type.
Hall of Fame Newcomer
- The creature stared at me while sitting on top of its treasure. Its enormous front teeth glistened wet in the dim light, as did its brown fur. It smirked, the smirk became a smile and suddenly it snipped an object at me from below its feet. My instincts made me flinch, but my arm reached for the object anyway and snatched it out of the air. A beautiful gold coin from a distant country lay in my hand. Intricate and ornate details framed a fair face with long hair and a hat of an unknown fashion. The smile resembled the one shown by the creature. As I looked up again, the creature still sat there, still watching me, still smiling. I bowed. I would do my best to please it again. Thanks to Felix Achberger for donating!
Edit: Sneaked in a Hotfix for Silent Ruins Carrier Extension, had some xml entries set up incorrectly.
Update to Beta 2.9.9 - Slothful Squire
Announcement:
This weeks update is now live on the Forge and GitHub.
This update focuses on streamlining the chat window to make comprehending it at a glance easier (hopefully).
Feedback on what you think of the chat colors and font choices is highly appreciated.
This was supposed to be the last update before 3.0 ships and was supposed to clean up all the small fry bugs, hickups and issues that remained.
Unfortunately I haven't been able to change some stuff in the image control panel so a version 2.9.10 and so on might be necessary after all.
But good progress was made and I feel mostly fine to get work started on other color schemes.
Special thanks to MeAndUnique and Saagael, as well as all the wonderful folks at the Unofficial Developers Guild.
Enjoy!
Sir Motte
Changelog Theme Elements:
- Chat color and font rework - I hope this helps with clarity and thus usability, feedback appreciated!
- Adjusted some frames/buttons/icons to use 1px rounded edges as all other do as well.
- Changed Chat_Wait Icon (the one that appears when someone is typing) to be yellow and not look like a thought bubble.
- Changed button_speak (the one used when you want to talk with the identity of a creature / character) to yellow and not look like a thought bubble.
- Adjusted all Radial Menu Icons to use Roboto Black instead of regular, where present.
- Changed acicon border (shield symbol behind the AC value) to match other frames and to no clash with proficiency star. (mostly 5E relevant)
- Fixed Misaligned Character Sheet Tabs in 5E and made them protrude a little more, they are all over the place in any other ruleset however.
- Added Colored line to Melee, Ranged, Thrown, Off Hand, Primary Hand and two handed icon in the Character Sheet's actions tab. Helps with "at a glance" comprehension.
- Altered "Off Hand" Character Sheet Icon to have the same line weight as the "Primary Hand" and "Two Handed" Icons.
- Changed Empty Portrait Frame to better convey interaction possibility.
- If you read the changelog and want your very own DM Icon Extension, contact me.
- Changed Field Focus color to be more prominent.
- Remade Dice Color Picker pngs.
- Minor Changes to Chat Icons
- Horizontally Flipped Vehicle Sidebar Icon (little horsy is now riding out).
- Added new Import Text Button in NPC Window
- Made Link Icon 2px smaller for better row clarity.
- Made cogwheel icon 2px smaller to better fit their frames / background frames.
- Made Label Frames on Charsheet to not have a gap in between.
- Remade field_rollable and field_rollable_transparent icon (small dice icon shown next to eg. abilities). I always found the d20 in super miniature quite unclear.
- Added button background for table columns insert/delete and slightly changed their appearance.
- Added Character Wizard Add item/add Spell button.
- Added new Clipboard Radial Menu entries - Menu,Copy, Cut, Paste
- Changed Radial Menu Link Break Icon to be less picturesque.
- Added new Magic Wand Radial Menu Icon
- Changed magnifying glass to the cogwheel icon. My Players and I all agreed, that the magnifying glass is not very intuitive, therefore I exchanged it.
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
Also big thank you to the kind souls that donated through the forge on the following days:
Donation 100 2022-02-19 18:41:24
Donation 250 2022-09-04 12:34:07
Almost missed that as there is no notification system as far as I know. Contact me if you want your names within the Hall of Fame :)
Just a headsup, that this weeks update has been postponed a little due to time constraints and me migrating to another design software.
Grab the dev version from github if you can't wait. (Link in the main post)
Update to Beta 2.9.10 - Beefcake Princess
Announcement:
With a slight delay last weeks update is now live on the Forge and GitHub.
This update includes another pass at the chat and fixes some inconsistencies here and there.
As always special thanks to MeAndUnique and Zarestia, as well as all the wonderful folks at the Unofficial Developers Guild.
Enjoy!
Sir Motte
Changelog Theme Elements:
- Increase contrast for all beige UI elements slighty (#EBBDBA -> #FFF0CA). This makes them pop a little more, especially on the brighter brown header backgrounds.
- Changed chat colors agaaaaain ¯\_(ツ)_/¯ .
- Removed duplicate sheetlabelinline font definition (Thanks to Zarestia for spotting this.)
- Changed radial magic wand icon to better convey its cleanup function of statblocks for import.
- Added new <icon name="num1" file="graphics/radial/icon_dice_1.png" /> that is used in the reworked formation tab.
- Removed Metallic Effect from chat icons but for the DM. I found it too distracting during actual play.
- Added missing Condition Icons. - WIP
- If you read this changelog, you can request your very own GM Icon, contact me.
- Made gear Icon on Charsheet 2px smaller to better fit its background
- Changed sidebar Partysheet icon to be in line with other icons
- Adjusted hit and critical hit chat icons to be more distinct.
- Made chat hidden GM roll icon red to be in line with the rest of the theme.
- Made select chat fonts bold for better readaility.
- Changed chatcolors again for msgfont. The pale green was a complimentary color, but ultimately a cold one and thus unfit for the warm colors everywhere else.
- Fixed referencepage graphic - had the original still in the background, leading to smudgy edges.
- Remade sidebar Character Selection and Party sheet icon to be in line with the look and feel of other icons.
- Filled out sidebar image icon mountain and sun to be in line with other icons.
- Adjusted Chat portrait size to be slightly smaller, to be in line with other icons.
- Slightly adjusted empty portrait symbol
- Fixed Character Sheet empty Token icon to not be tiny.
Changelog Extension Elements:
- Increase contrast for all beige UI elements slighty (#EBBDBA -> #FFF0CA)
- Adjusted all Tab Fonts to use Black instead of Regular
- Death Indicator by Silent Ruin - Changed empty token slot on Character Sheet and NPC sheet to emphasize a drag and drop area a little more.
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
I've added a link to a small Add-On extension to the Main Page and Forge Page:
Customization Bonus
- In order to customize your GM Icon, download my GM Icon Replacer Extension and follow the instructions in the readme.
Update to Beta 2.9.11 - Penpot and Lunacy
Announcement:
This weeks update is now live on the Forge and GitHub.
It entails small modifications to very frequently used buttons, to make them stand out more and be in line with other buttons as well.
Please tell me what you think of it.
Other than those there are no major changes or additions, as I had little time to work on it.
The next update will be a little bigger and hopefully address some lingering issues with the 4E and DnD Classic Rulesets.
Enjoy!
Sir Motte
Changelog Theme Elements:
- Replaced the hidden roll GM icon with text to be better to understand.
- Changed systemfont from font style black to bold again, to be better readable.
- Re-added proper button down state for cogwheel that replaced the magnifying glass. (Thanks to MrDDT for bringing that up).
- Re-made several flat icons to be clearly interactable.
- Enlarged the eye open closed icon to better fit their new frame in the CT.
Super detailed Github Changelog
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
A closed eye is pretty universal in fantasy grounds for visible stuff. Can't that just be used for hidden rolls? the text box is pretty jarring.
Also, I'm not sure if it is your theme but Asset folder icons seem to be missing for me. I've done *zero* testing LOL.
Hi SirMotte,
I can confirm the empty icon in Asset Folder (tested in a new campaign without any extension loaded) as per attached image..
Attachment 54543
I had reports of people not understanding this / be confused, that it's not a button like all the other ones as well. Therefore I decided to change it up. I might try a more subtle approach again, but I couldn't find anything that worked better until now. If you have any ideas, I'm all ears.
Gotcha, fixed with the next update. Thanks for reporting, accidentally overwrote this with a frame graphic.
I always thought the folders were intended like that :D
I like all these.
I've heard a lot of people saying the red icon with the black eye lashes were hard to understand what it was meaning or what it even was, most people thought it was a red coin to be honest when I asked DMs for my west marches group.
I think all these ideas are good too. I think it is for sure much easier to understand, however, I do agree with you ghen, that it also breaks out of the concept of removing the look of the theme as a whole.
Update to Beta 2.9.12 - Dancing Homunculus + Hotfix
Announcement:
Thanks for all the feedback, highly appreciated. Please bring anything that bugs you, or that confuses DMs and Players alike to my attention, no matter how unimportant it may seem!
Tiny fix for a few UI issues. It doesn't really warrant a version change, but for the sake of consistency, it is now 2.9.12.
No news on the 4E support front.
I'm hard at work creating a "Penpot" Design File that will make it fairly easy to create your own Editions of Hearth Theme, and enable me to easily create the old editions again and some more.
Hidden from the spotlight, functionality created by the one and only MeAndUnique streamlines the process with super smart scripts to ease the workload a lot. Stay tuned.
Changelog Theme Elements:
- Fixed Tokenbag asset icon not showing correctly
- Exchanged all closed eye symbols with the same icon as the opened eye, only color indicates the state now. Reinstated eye symbol in the chat instead of the "hidden roll" text to be less obtrusive and in line with everything else.
I'm still unsure about how to approach this in another way, since the menu item is not a button. Adding a square or circle around the eye symbol like I do for most klick-able ui elements isn't possible, because of the way it is implemented into the ui. If I did this, it wouldn't be discernible at all.- Removed Window Headers.
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
Edit: Sneaked in a Hotfix. Forgot to include frame changes that remove the window header from all frames. I always felt they were unnecessary and stretched out of proportion in some windows. This is a rather radical change in comparison to the recent changes, so tell me what you think. In my opinion it removes clutter and helps the eyes to focus on relevant elements.
thx for this - it looks great. pulled the latest from the forge (hearth). was wondering if I could get rid of this error. I know I am not using 5e, error is appearing in Mutant Crawl Classics, but figured I would ask...
Attachment 54625
The theme is no longer strictly 5e, unfortunately I can't change the Thread title anymore. (Edit: Derek from FG did me the favor of altering the thread title to no longer include 5e, thanks Derek!)
I don't own the Mutant Crawl Ruleset, therefore it's impossible for me to troubleshoot the issue. I'm very sorry. I'll try to get in touch with the ruleset developers.
The action icons in the PF2e ruleset don't seem to be displaying correctly anymore. This seems like a recent problem as I don't remember my players saying anything on Friday.
Attachment 54692
Attachment 54693
This is very weird, I did not touch fonts at all. Would be really bad if this fails, it was a pain to manipulate them to show up. I'll check this asap and report back. Thanks for the heads-up.
Edit:
I can't reproduce the issue on my end. Can you rule out that any extension is interfering with my theme?
Attachment 54696
Are you on Discord for faster trouble shooting? If so, PM me Sir Motte#1305.
Edit: It seems like something borked the Forge Upload or the download corrupted the extension at some point. Whatever happened, I re-uploaded the forge file, this should fix any font issue that might have arisen from this.
(can't delete this post, sorry for the spam)
it does. I am so sorry for the spam. the issue still exists, even after the forced download of the latest update. not sure why it happens - it only happens with NPC stat blocks...
sure.
Looks like with the latest update they have changed the naming on the colour button so your icon isn't applied
Attachment 54753
Thanks for reporting, will be fixed with the next update at the end of the week :). (Or grab the dev build )
Regarding the Font issue that was discussed before, it turned out, that the culprit was the Chat Aesthetics Configurator (https://forge.fantasygrounds.com/shop/items/523/view). An update to the extensionis in the works by Ryan Haegelstrom, who took over maintenance after Drowbes departure. For anyone experiencing the issue in their Pathfinder Campaing (Action Icons not rendering properly), I advise so not use the Configurator or my theme for the time being.
The error that happens with the the Mutant Crawl Ruleset has been found as well and I'm trying to fix it. (Will probably have to rely on the folks at the unofficial developers guild again ;) )
O'n Load I get numerous Warnings...
Quote:
[10/19/2022 11:11:25 PM] [WARNING] windowclass: Window class (charsheetmini_main) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [rulesets/corerpg_compilation.xml]
[10/19/2022 11:11:25 PM] [WARNING] windowclass: Window class (char_actions_quickref) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [rulesets/corerpg_compilation.xml]
[10/19/2022 11:11:25 PM] [WARNING] windowclass: Window class (char_actions_quickref) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [rulesets/corerpg_compilation.xml]
[10/19/2022 11:11:25 PM] [WARNING] windowclass: Window class (char_actions_quickref) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [rulesets/corerpg_compilation.xml]
[10/19/2022 11:11:27 PM] [WARNING] windowclass: Window class (ct_combat_timer_host) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/graphics_extensions.xml]
[10/19/2022 11:11:27 PM] [WARNING] windowclass: Window class (ct_combat_timer_client) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/graphics_extensions.xml]
[10/19/2022 11:11:44 PM] [WARNING] windowclass: Window class (battletracker) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/graphics_extensions.xml]
[10/19/2022 11:11:44 PM] [WARNING] windowclass: Window class (battletracker_unitsummary) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/graphics_extensions.xml]
[10/19/2022 11:11:44 PM] [WARNING] windowclass: Window class (battletracker_commander) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/graphics_extensions.xml]
[10/19/2022 11:11:48 PM] [WARNING] windowclass: Window class (theaterofmindpanelwindow) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/graphics_extensions.xml]
[10/19/2022 11:11:48 PM] [WARNING] windowclass: Window class (ct_theaterofmind_combat) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/graphics_extensions.xml]
[10/19/2022 11:11:49 PM] [WARNING] windowclass: Window class (shops) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/graphics_extensions.xml]
Update to Beta 2.9.13 - Philosopical Berserk
Announcement:
This is a maintenance update with no major changes.
Changelog Theme Elements:
- Made the "Tokennumber" frame Semi Black (#232323) for better readability.
- Changed Rollable Field indicator again to not look like a cube, but more like a hexagon.
- Slightly adjusted settings cogwheel...still looks ugly...
- Fixed Color Picker sidebar icon, that got renamed with the last FGU update.
- Adjusted some frames to no longer use headers.
Changelog Extension Elements:
- Player Agency by Damned - Removed Frame Header, to be in line with recent Theme changes.
- Sharing is caring by Damned - Removed Frame Header, to be in line with recent Theme changes.
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
Update to Beta 2.9.14 - Drenched Phoenix
Announcement:
Some new Extension support. Still trying to figure out how to fix the Mutant Crawl Error.
Changelog Theme Elements:
- Added Missing Sidebar Icons for other rulesets - No official support, just for completeness's sake.
- Fixed new Dice Select Sidebar Icon.
Changelog Extension Elements:
- Added support for Decked Out by Saagael
- Added support for Kingdom Manager by dsaraujos (PFRPG2) - Thanks for reaching out to me!
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
@SirMotte, I started using your theme and really like it. However, I get errors every time I open a NPC sheet, they aren't critical errors. I can safely ignore them but it is a nuisance. I'm using the DCC RPG ruleset which I know isn't supported by your theme but I'm hoping you could easily add support for it and MCC RPG. The error I get is: "window: Control (npc_importantdeath_label) anchoring to an undefined control (actext) in windowclass (npc_combat)".
npc_importantdeath_label is a Death Indicator 5E only extension which normally would probably just give a warning if not present when using his theme. Part of the reason extensions/modules are tied to only supported listed rulesets is because they are largely incompatible. Ruleset devs regularly don't follow the CORERPG consistent parts when they start making things their own way. Hence, things will never be compatible when something does this and why listed compatibilities are part of the extension/module game. As you state - he will have to change his code to support this ruleset. Just stating this so you know where this is coming from.