I found a slight misspelling, In the Goblin Heritage section, the header should be Goblin Heritage, but it says Gnome Heritages.
/H
I found a slight misspelling, In the Goblin Heritage section, the header should be Goblin Heritage, but it says Gnome Heritages.
/H
Very small typo. in the Medicine skill text under Administer First Aid in the first point (Stabilize)
the recovery roll should be 10 not 15. This is also a typo in the physical book.
Also please make Stabilize and Stop Bleeding bold
Thanks for reporting
That's not specifically an error. It's more of a wording/interpretation issue. It's not saying that the DC of a recovery roll is 10 plus dying value, it's saying the DC of the Administer First Aid activity is 15 plus dying value. "The DC is equal to 5 + that creature’s recovery roll DC (typically 15 + its dying value)."
As this hadn't been reworded in an official errata, then I won't be changing it in the Core Rules.
I'll update the reference manual and skill entry.
Hi Trenloe,
Was creating a new character today and found a typo which broke a bit in the Chargen Tracker.
Two spellings of SPECIALTY CRAFTING appear in FG.
SPECIALTY vs. SPECIALITY (USA vs. UK)
The CRB uses SPECIALTY (booo!)
https://www.fantasygrounds.com/forum...1&d=1593790503
Not sure if this is the place, but I notice that the traits aren't opening right for ranger, but haven't been able to check any of the others yet. It opens range trait instead.
For the Core module so far since it's the only thing I own.
Also on both versions of Fantasy Grounds Classic/Unity
I would type the trait ranger, and range is what is opened instead.
I know it's small, but I was like "is this as intended?"
Image:Attachment 38406
Np I also found that if I copy the trait, and add more it works fine like I typed Class:Ranger, and added the info to the action, or whatever. So it's weird.
It was just some code that was attempting to match an attack trait with "range" in it, and ignore the range info after. I've fixed the code in the ruleset. Hopefully in time to go out in the next release. Thanks again for reporting.
EDIT: It did make it into the FG update cycle in time. So this should be fixed in Release 17b, available Tuesday next week (August 11th).
Nice!
My player has acquired a "sturdy shield" CRB p. 588
With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy.
Sturdy Shield (Minor) Item 4
Price 100 gp
Bulk 1 The shield has Hardness 8, HP 64, and BT 32.
Adding it to the inventory and equipping it doesn't add a shield bonus to AC.
(see all sturdy shield variants)
I still see this...
https://6zyamq.am.files.1drv.com/y4m...&cropmode=none
/H
I wondering based on how we select for investigator the methology, and Swashbuckler with styles. Are we going to see core do the same, and if so does it needs help like in the lookup data preparing?
Reason I'm asking is I'm working on some of this right now in fact for the champion(core), and the Champion(Advance) at this moment. For unity, and not sure I'll need to rebuild it for Classic yet.
All classes will have this at some point. Core already has this for classes that had additional options in the APG - alchemist, barbarian, bard, rogue, sorcerer and wizard. See the release notes here: https://www.fantasygrounds.com/forum...l=1#post525173
Champion causes will be done at some point.
Community modules should be listed in their own thread (to keep discussions and downloads etc. in the developer's control), and then linked in the modules thread here: https://www.fantasygrounds.com/forum...munity-modules
One of my players caught a very minor bug in the PHB.
Attachment 38988
The typo isn't attached to anything, though -- clicking on "Classs" brings up the console with an error:
Code:[9/1/2020 3:20:46 PM] [<color="red">ERROR</color>] Script execution error: [string "ref/scripts/ref_groupedlist.lua"]:141: attempt to index local 'rList' (a nil value)
This may be linked to open issue CR2.006 but the Deities information from the religion section is not searchable like the deities information from the APG or lost omens , resulting in missing deities if using the library > lookup data to find them
Attachment 39332
Attachment 39333Attachment 39334
So looking at lookup data then clicking deities and scrolling through the list I do not see the core deities like sarenrae , I believe i am as updated as possible on the live FGU channel.
Thanks for the screenshots and explanation - that helped a lot. Your third screenshot is taken from the Core Rules reference manual with the Core Rules module activated, but the first screenshot shows that this module isn't open. Make sure you have the Pathfinder Second Edition Core Rules module activated (open).
The module is loaded Attachment 39335 , That's why i took the first screen shot as it seems like there is no data from the core in that lookup , unless I am missing something , relative FG newbie for pathfinder
Completely wiping my vault and redownloading seems to have fixed it. Thanks
I have noted that the spells Chill touch and Elec Arc do not appear to contain damage when i put them on the character sheet. It's easy enough for me to add it but it'd be nice to have it fixed.
Welcome to the FG forums.
Spell effects and actions are not hard coded into the spell. FG makes an effort to create the automation base off parsing the spell description. Unfortunately, Paizo don't use repeatable wording for their descriptions, so this won't always work correctly/accurately - for example the two spells you've found.
We're working on ways to make this more accurate, or hard code the effects, but it's not a simple/quick task. In the meantime, you may want to look at this module: https://www.fantasygrounds.com/forum...ers-and-Spells
We are missing the feat overview pages from pages 255 - 257. Our group prefers their sorting to the feats tables found in FG.
Opening the feats tables from the reference manual also takes quite a long time compared to the feats button tables and moving the window around is jumpy (as if vsync was lowered). And after a 5 hours evening sessions all of these became unbearably slow (took a very long time to open and then behaved sluggish).
I'll change the order of the General/Skill grouped list table to be level first and then name.
The button in the Library is the same as the "By Level" button at the top of the feats window, but only displays the feats from the Core Rules. With only the Core Rules loaded both of these take the same time to open for me, which makes sense as they're using exactly the same code.
You are correct, I did not notice that this was the "By Level" list. Both the "By Level" and "By Trait" lists move and scroll juddery while the smaller "Generall/Skill" list handles smoothly.
Ordering "General/Skill" by level is a nice change, but one attraction of the CRB list is that it is also sorted by skills. My players always consult the CRB list instead of the ones provided in FG because of that.
Different topic: The addition of the main combat stats to the Action tab is great, thanks for that! Maybe consider to make "Shield Raised" drag&dropable for pulling it on a shortcut?!
I cannot create a Half-Elf nor Half-Orc character. It doesn't show up under heritages nor versatile.
https://www.dropbox.com/s/nspqajk1a3...itage.jpg?dl=0
https://www.dropbox.com/s/vggsec52gn...tage2.jpg?dl=0
No issues with this myself.
Have you pirated the CRB? if so that will be the problem. The CRB will be out of date and you won't have heritages.
Smiteworks, Trenloe and Paizo are all worth supporting if you have, it is a small industry with very narrow profit margins overall. It is on sale atm too :).
(I had a friend presenting with the same "issue" just last month and found out via discord while trouble shooting it)