Thanks! No, I mean the layers I assume are in the Photoshop file (or whichever software was used) before the image was flattened for use.
Printable View
Both issues with the maps in the Half Dead City have been fixed.
Madman..
Curse of the Crimson Throne Module maps have no grid. The product says that each map has a grid pre-fitted to it, but absolutely zero of my maps have this. Even worse, if I try to add a grid myself, I run into the issue of the grid not aligning with the one drawn on the maps no mater how I place it. Is this a known issue?
I am seeing these in the definitions for that product. Are you looking at GM maps? GM maps won't have grids assigned since they are just meant to provide a quick summary of the map -- often at a reduced size. The player maps should all be gridded, story entries should be pinned to room locations and encounters should have monsters pre-placed. If you are not seeing this, can you provide us with an example screenshot of what you are seeing and also let us know if you are using any custom extensions?
uhhh.... ha! So it seems I have been using the GM maps this whole time. I would like to plead temporary stupidity on that one. Thank you.
The ACG needs some work. The index for the reference guide is a bit of a mess and there is no grouping of the special abilities. Falls short compared to the other books.
Yes, sorry about that.
Two issues, with different modules:
1. I've raised this a couple of times previously, but the various Prestige Classes from the Advanced Player's Guide still have their Type set as Base (so the Classes window can't be filtered by Type correctly)
2. Has something been done to the Advanced Class Guide recently? The image below shows the abilities tabs for two characters, both Level 2 Hunters. The one on the left was created a while back, the one on the right created today. Everything shown in the Special Abilities box for each character was automatically added by Fantasy Grounds when dragging the Hunter class to the character (and then leveling them once)
You'll see that the more recently created character has a less comprehensive list of Special Abilities, despite being created in the same manner, and being at the same level (and the abilities listed on both are capitilised differently)
The more recently created character has also had no proficiencies automatically added in by Fantasy Grounds, whereas the original character did.
Attachment 30952
While I'm on the topic of the Advanced Class Guide... my library lists it as "Pathfinder RPG - Advanced Class" rather than "Pathfinder RPG - Advanced Class Guide". I feel like it was the latter until recently, but that could just be me imagining things due to the various other things that have gone astray with this module! :)
Yes, I don't know what specifically, but it is listed in the recent updates; https://www.fantasygrounds.com/forum...mber-17th-2019
If you are running in TEST, you may have noticed a radical change recently to the reference manual. We've decided that we don't want to go in that direction and will return to the normal formatting that we've been doing for a while now. This will be updated by the end of next Tuesday.
For a while now I've been getting the following error when I try to enter the combat tracker, or add a PC to the tracker.
I have even tried starting a completely fresh campaign, and just adding Rise of the Runelords modules and pathfinder core rulebook (official book). I then create a new PC, and add them to the combat tacker and this pops up.
Attachment 30997error
Those templates are part of the CoreRPG underlying framework. It sounds like you have an incorrect version of the CoreRPG ruleset that provides common components. If you've unzipped any rulesets, remember that unzipped versions will override any compressed versions (like the ones updated by the FG updater).
* Can you go into the rulesets subfolder under the FG data folder, and make sure there are no rulesets inside there?
* If there are, then delete them, and try again.
* If still an issue, then delete CoreRPG.pak; and run a new FG update.
Regards,
JPG
Deleting the CoreRPG.pak and pfrpg.pak and reloading them did the trick. Not sure how that got corrupted, but its working now :) Thanks!
In RotRL, Ch 5, 02. Part One: The Scribbler's Rhyme, in the Story item 1.02.08.02. A2. Antechamber, the boxed text describing the room includes the words "and a pair of stone doors, their faces carved with an immense image of a three-eyed jackal's head, stand to the south." However, the whole of the shrine of Lamashtu is under the effect of a guards and wards spell, which means that (as spelled out in 1.02.05.03. Lost Doors) all of the doors in the complex are covered by silent images to make them appear to be plain walls. I would therefore suggest that this part of the boxed text is removed and placed after the boxed text instead.
I realise that this is an error in the original document, and that you don't like to deviate from that. However, given that it is a clear mistake, and that in Fantasy Grounds it is very easy to just click on the speech bubble next to the boxed text without reading through it first, I think this change is desirable to help DMs running this adventure using Fantasy Grounds.
You do have a good point and I will look into fixing it as you suggested (separating the language from the rest of the box text).
I made the fix and turned it in. It is live now as it was just pushed with the rest of the Tuesday updates.
Thanks for your suggestion.
-Danny
There is a problem I'm encountering with the Advanced Class Guide. I believe it is corrupted. I've tried deleting the datafile for it and re-downloading it and I keep encountering the same problem. I've tried creating a new test campaign and keep running into it.
When I try to open the Feats, Images, Equipment Goods & Services, Magic Items by Type, Magic Items by Slot, Reference Document, and Special Abilities for it from the Library I get an error message stating
"A module you are attempting to use is not loaded.
1Pathfinder RPG - Advanced Class
Activate module and attempt to open the link again?"
I'm able to open the Classes and Spells tab with no problem.
I already have the module loaded. I think something needs to be fixed on your end.
Edit: I also realized I left off some info. I can open the Reference Manual, however when I do the Chapter entries are doing a weird thing where the Chapter entry gets duplicated when you expand it. When you click on the second entry for the chapter, it expands the entry to see the subsections of the chapter, and then the error message as listed above pops up. None of the information for the subsections comes up. Only the error message. It also doesn't matter what I select on the error message, the problem still happens. I say this because the wording of the error message makes it look like clicking the check mark button will fix it.
Attachment 31215
Attachment 31224
Yeah I am having the same issue, I even tried to delete the paks suggested above... but I am having the same issue were I can get the Class tab to come up but when trying to open a class get the module not loaded error...I tried to load a brand new campaign thinking something in there is corrupt but that didn't help either. Still getting the same errors.
Also having the same issue with module loaded but content says it is not. Any suggestions?
The issue with the advanced class guide is in the base DLC. There'll need to be a fix provided by the dev.
Rise of the Runelords - chapter 1 - story and reference for encounter 'DIE DOG DIE' - the link to the encounter says 'GOBLIN PYROS' (which is the previous encounter) - although it does link to the correct encounter.
Corresponding to this, https://www.fantasygrounds.com/forum...uary-21st-2020, it was fixed last week. Did you update your FG? :)
Hi, some more reports on the AP Mummy's Mask.
General: The pre-applied grids on the PC-maps rarely match the grids as displayed in the AP. I know this is hard to fix as the lines are probably more accurate in FG (In AP 1-2 the biggest issue thus far has been to determine whether a door is in this or that square, but in e.g AP3 some rooms and boats have become much bigger with smaller squares (see for example map B where one square is supposed to be 5 feet unless errataed somewhere).
AP 2: Empty Graves
- M - The Ghoul Market - PC: Secret door visible.
AP 4: Secrets of the Sphinx
- K - Sightless Sphinx Lower and Upper - PC: The two maps have switched names and should be the opposite.
AP 3-6: Images are not sorted into categories like the previous two, but this is probably better.
Having the modules saves me a whole bunch of time and enables our group to play more often than we normally would. :)
Thanks for reporting these! I will get them fixed as soon as i can.
Madman..
I agree the image sorting could go away.
I am working on getting all the grids fixed. I have no idea why they are so far off. Working on fixing them.
Hi Smitework Teams,
Recently I bought these two accesories to my Pathfinder campaigns
Pathfinder RPG - GameMastery Guide
Pathfinder RPG - Ultimate Campaign
The information there is great for building Kingdoms, Cities, Exploration, rule your own business and Mass Combat.
When installed in my Fantasy Grounds there was no functionality only the same information I already have in the books.
Because I know you guys can do magic (all developers can :p ), if you want take in consideration the followings suggestions:
- Pathfinder RPG - Ultimate Campaign
1) Tables for all Events described (Kingdom, Exploration, etc)
- I don't know if possible in the Fantasy Grounds do Dynamic Tables but this will also improve the usefulness of the tables itself.
2) Tokens with the buildings described (I thinks this is already in Kingmaker, but with less buildings than in this book Ultimate Campaign)
3) A Image/Picture to fit the Token buildings (like in Kingmaker)
4) Impossible request:
- Change the NPC sheet to have an option for Army sheet. (is the same stadistics as NPC with very minor changes in names of the fields)
- Option to change NPC sheet also to Kingdom or City. With no calculations only to make the fields of the attributes available.
- Option to change NPC sheet also to Building if the PC own a Business. With no calculations only to make the fields of the attributes available.
- This means an NPC sheet can have the options: Creature, Trap/Hunt, Vehicle, Building, Army, Kindgom, City
- I quite know this is only dreaming from my side but it will be awesome to have it, understanding the effort required to do all this.
Let me know guys what do you think about all this. Which is from my point of view a lot of effort.
I apologies in advance if any of my words sounds rude or too direct, English is not my mother language and is not my intention to be unpolite, contrary I think all the stuff created here is awesome and give me the chance to play time to time with my friends even if we aren't in the same country. Is only a suggestion from an old dude that maybe dream too much :-)
Best Wishes,
Daniel
Hi Daniel,
thank you for your suggestion.
Here is what I will do. I will create rollable tables for the different events with the result in the chat box (only seen by the GM. (point 1)
(2) i can certainly create tokens for all the building so you can add them to the building map (i'll create a building map with a grid using the model supplied in the book)
(3) add the proper image for the token and the building (in the book description
(4) as you said, at this point it would be an impossible request as it would require change to the core of pathfinder 1. I know tht there is a programmer dedicated to EVENTUALLY add some functionality to pathfinder 1 interface, so we can keep that option in mid (create a usable army sheet, kingdom sheet, etc and a few other missing pieces that were not here when pathfinder core rule was created, but there is no definite (if ever) timeline on that part
when will the change be made? I will work on them this week and next week, so an update should be coming fairly soon. When it's available your product will update by itself (when you look for updates) so you won't have anything special to do to get the new feature.
thanks for the input,
Wayne
Hi Wayne,
Thanks a lot for the quick response (to be honest was unexpected).
I really appreciate all the effort you are going to do, so please accept one more thing: no rush here and take your time, I know mostly all of you guys are focus in the FGU. So take your time, can be in two weeks or two months doesn't matter what is really appreciated is the kind answer and offer.
Best Regards,
Daniel
In the Pathfinder Advanced Player's Guide the following Prestige Classes are set to Base Classes...
Battle Herald
Holy Vindicator
Horizon Walker
Master Chymist
Stalwart Defender
Heqet in book 4 of Mummy's Mask is incomplete. There is no link to her picture, I had to search for it to show players and also there is no parcel of her items on the character sheet either. I had to manually make it in order to distribute her items. Her necromancy spells are also not adjusted to reflect the feats she has.
Thanks for pointing this out. I will get it fixed soon.
I will add in the Parcel and Link to the image. (This has been fixed should be available soon)
Madman..
LordEntrails has suggested I report this as a possible bug: https://www.fantasygrounds.com/forum...995#post477995