Thanks.
By the way, is it possible to make an unmodified Duality dice roll without clicking on a trait in the character sheet? Likewise, to roll just a single Hope die or a single Fear die?
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Thanks.
By the way, is it possible to make an unmodified Duality dice roll without clicking on a trait in the character sheet? Likewise, to roll just a single Hope die or a single Fear die?
Is the dice result drag-and-droppable onto a PC to automate the Hp/Stress/Armor use removal?
Also, shouldn’t armor use be removed for Long Rests anyway, just like it does for HP and Stress?
Anyway, for now, do you think creating an item, naming it Short Rest and adding actions to subtract from hp/stress/armor use would be the best way to automate this?
You could actually place the party members into the combat tracker and they could target who they are using the rest roll on, including themselves. You are free to do what you feel is right for your player/game. I coded it that way to help accommodate many facets of play and for those moments where the rest is used to assist another. You could drag and drop the text output to the character receiving it to automate the healing process as well.
Ok, so I tried creating actions and clicking on them, and also clicking on default actions provided by the ruleset. But I’m getting a bunch of (Clause) errors instead of HP/Stress/armor use replenished. I can replicate it consistently if the amount of resource to be removed is higher than current resource. But it also happens at other times sometimes too. So maybe this is a bug?
Can you show me the editor window for the actions you made? I'll remake them on my end and test to see.
The Thistlefolk Thief in The Sablewood Messengers book is missing the Back Off feature.
Here's an example using an unmodified action that's included in the game. Stress only clears if the "heal" roll result is less than the amount of marked stress. I.e. if it has 6 stress marked, a heal 4 would remove 4 stress. But if there's only 2 stress marked, a heal 6 would not remove the 2 stress. I'm not running any extensions.
On another note, do notice that the ancestry and community sections are empty (image 2) even though they have been selected (clank and highborne respectively). Image 5 shows that they only become available after a restart of the application.
What's interesting at first glance is the number of clause tags. I'll use what you gave me and test it out. See if I can see why it's producing that many clause tags.