Hello Farratto,
first - a big THANK YOU for making the buttons truly (visible distinguishable) switches and getting rid of the "nil" comparison at starting FGU. Much appreciated!
We hit today another small incompatibility with the 5e Automatic Effects tokens for spells and effects (like when used with the Generic Actions Layer).
Those tokens do not have any Speed value in their data, and - surprise - create another "nil" comparison scripting error when moved:
Perhaps you can wrap this with a check to capture the undefined speed either :)Code:[ERROR] Handler error: [string "StepCounter:scripts/manager_movement.lua"]:597: attempt to compare nil with a number
As the tokens originate from a module, I cannot update them in the campaign and creating a copy, for some strange reason, the original token is picked first (instead of the updated/corrected copy).
Many thanks in advance!

