I do not think so, simply because it is not too relevant, it just goes up to +3; I think manual handling is okay here :) Or, maybe, one can write an extension where this kind of stuff can be customized in the notation of the effect
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I do know that there should be the ability to do that, whether in base PF, or with using Kel's extension as I wrote an extension that would be for every five levels [FCL] and it was incorporated into Kel's extension and modified to be any number of divisions I believe.
I thought I had the coding for the paladin Aura of Courage working and the Antipaladin Aura of Fear but just tried them and no beuno.
AURA: 10 friend red; aura of courage; IFTAG:fear; SAVE: 4;IFTAG:cause fear;SAVE:4
AURA:10 foe black;aura of cowardice;IFTAG:fear;SAVE:-4;IFTAG:cause fear;SAVE:4
Any thoughts or suggestions?
I am not at the computer, but try:
AURA: 10 friend red; aura of courage; IFTAG: fear, cause fear; SAVE: 4
AURA:10 foe black;aura of cowardice;IFTAG:fear, cause fear;SAVE:-4
Hi guys,
I am in the process the creating a module for FFd20 stuff, starting with spells. I am currently in the process of coding and improving the automation for the spells as best as possible before I release it all to the public. I have an idea for automating the following but can't seem to get it down.
Here is the spell text:
"The target for this spell requires the Drenched status effect to be in effect. Once you cast this spell, the Drenched status effect is removed and the creature is surrounded by a globe of swirling water, taking water damage equal to your caster level (maximum 5) plus your Intelligence modifier per round until freed. The target can break free by spending 1 round and making a DC 15 Swim check to swim free."
Using some wonderful extensions from some wonderful extension artists I have a rough idea of what it needs to look as but I don't know how to cap the damage added by CL in a line of text, thus far I have something like this:
"Engulf; IFT: CUSTOM(Drenched); DMGO: [CL] [INT] water"
This alone works but as stated by the spell, the CL needs to cap at +5. Is there a way to add this conditional in this line?
Also second question.
Strength Drain; STR: -1d4; STACK; RESTL - This code just applies a negative to STR but is there a way to inflict damage to have it automatically update that in the PC sheet or is that not possible?
Final question - for now... :D
TDMG triggers on damage received and you can specify melee and ranged as normal:
Dread Spikes; TDMG: 1d4 melee,ranged,shadow
This seems to trigger against spells as well. Is there a way to have TDMG not trigger on spells but only on physical attacks?
I am not sure but will look into it. have you tried using the Effect Builder extension? I know you can put a maximum CL when doing spell damage on the Action Tab, so I would assume that it CAN be done, but no idea if there is syntax built in to write it out.