Hi JPG,
I noticed in my game over the weekend, that 'some' of the new lighting is starting to arrive in FGU.. ie its gone 'pixel' instead of polygon render, which is needed for the 'store' of light seen information. ( It was too low resolution for me, as I use a 5k monitor and it looks like it considers UI scaling when deciding the pixel size for the buffer, it also looked lower resolution than the map image... but maybe, because i did not look, some settings were available/might be available to resolve this at some point.. )
Anyway, as lighting releases are starting to happen, can I ask if we have an idea of time line that would be good to look into image/token logic ?
( I ask because I've added some extra code to 'select' through the token stack, and might want to start looking at the drag/drop option side to allow this to side step the token order issue.... and I'd prefer not to have to re-write all the token select/drag/drop code.. )
[ Also assuming you are still 'looking' at this thread which might not be the case.. ]
Thanks,
-pete

