Thank you for these!
While I appreciate the effort, the fact that it requires a six-minute to explain how to add images to a campaign highlights the obtuseness of the UI. I know I've been asking this for years: please please please hire an UI/UX designer. In fairness 5 minutes of the video was padding and the answer to the question posed in the video title was covered in less than a minute. Padding seems to be a requirement to be relevant on YT. Pro-tip for YT: start every video (at least) a minute into the video to get past the worst fluff.
As a more immediate alleviation to how tedious images are to add, can we at least get an "add folder" or the option to add multiple images in one go with CTRL-clicking like in every other UI out there, please. I build my scenarios from PDFs, and adding dozens of images to FGU is a frustrating exercise, when in FGC all I had to do was dump them into a folder and relax.
I've run now two encounters with LOS, and it's definitely a work in progress -feature. There seems to be no connection between visibility in combat tracker and map (players see an NPC on map, but not on the combat tracker, and vice versa), and the icons used to show visibility and even the popup texts are not very helpful in explaining each feature. So I end up asking players to explain when they see what, and managing the visibility becomes fiddly.

