Update 2.5:
Bugfix. When GM and Player had the character sheet opened effects would be added and removed twice.
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Update 2.5:
Bugfix. When GM and Player had the character sheet opened effects would be added and removed twice.
What was the issue Celestian causing that?
Looks like you found out the issue I had from the thread ;)
Update 2.7
Re-worked effects application. Host client handles now. Mostly behind the scenes code but much more clean. Might use less memory now but this patch is mostly for me to say it's better. Only tweak that's visible is that the icon displayed when applying should be the one for the character now in most cases (except when DM does it and no one is around).
Never mind... I understand everything I was reading now about it not actually applying to the dice visually... I thought it was still reflected in the + whatever after the die roll... Sorry.
Maestro: a word of advice please. can i use this extension to create the following conditions: if the player attacks with this weapon, they get an AC debuf, until their next attack.
so an effect tied to one weapon, that triggers on attack and lasts til the next time the attack action is used?
bugger :D BUT thank you for creating the extension, and thank you for your reply.
Update 2.8
Bugfix: npc effect handlers for equip/unequip in CT works as intended now.